Animation for Beginners Course

Course Overview

Questions

4

Course info

23 lessons / 4 hours

Overview

The foundation of learning animation is understanding the universal "12 Principles of Animation". In this course you will learn to apply these principles to a range of mediums, including drawing, stop motion, claymation and puppeteering in Adobe After Effects.

You do not need to be able to draw to complete this course! Each lesson is followed by a demonstration and assignment that you can follow Lucas along with by using free online tools and apps, as well as items you'll be able to find laying around your house.

In this course you will learn:
 • The History of the Animation Principles
 • The Science of Animation
 • Squash & Stretch
 • Slow In/Out
 • Anticipation
 • Overlapping Action
 • Secondary Action
 • Arcs
 • Pose to Pose/Straight Ahead
 • Timing
 • Staging
 • Exaggeration
 • Solid Drawing
 • Appeal

During the course our assignments will cover*:
 • Flipbooks
 • Thaumatropes
 • 2D digital animation
 • Animating in Procreate on the iPad
 • Animating in After Effects (project file provided)
 • Stop Motion Animation
 • Claymation
* Each assignment could be completed in any of these mediums so there's no need to have a fancy computer, expensive software, or an iPad.

Lucas will also share his insights working as a professional animator on big movies like Avengers, Ready Player One and how he uses the principles taught in this course every day in his work.

The concepts covered here are not only for beginners but for every animator to apply in their daily work and be a resource for any time you're stuck on how to add more appeal to your animations.

Join Lucas on an epic animation Journey!

Daniel Scott

Daniel Scott

Founder of Bring Your Own Laptop & Chief Instructor

instructor

I discovered the world of design as an art student when I stumbled upon a lab full of green & blue iMac G3’s. My initial curiosity around using the computer to create ‘art’ developed into a full-blown passion, eventually leading me to become a digital designer and founder of Bring Your Own Laptop.

Sharing and teaching are a huge part of who I am. As a certified Adobe instructor, I've had the honor of winning multiple Adobe teaching awards at their annual MAX conference. I see Bring Your Own Laptop as the supportive community I wished for when I was first starting out and intimidated by design. Through teaching, I hope to bring others along for the ride and empower my students to bring their stories, labors of love, and art into the world.
True to my Kiwi roots, I've lived in many places, and currently, I reside in Ireland with my wife and kids.

Downloads & Exercise files

Transcript

Learning animation is kind of like building a house. You first tend to start with the foundation,  so the house has something to stand on,  and then you can add the fancy bits later on,  like the trim and whatnot. But if you started with the trim  and all the fancy bits first, there'd be nothing for them  to attach to and the whole house would just fall down. You must first develop a solid foundation for the house  to stand on, and then you can add that fancy stuff later on,  and even from time to time, you have to refresh  and keep your tools sharp on the foundation,  and that's what this course is for. A lot of times I'll see students try to start  with the the fanciest  and the prettiest stuff first,  like lip sync animation. I've  Thought about it a lot and we've talked about it too,  And they'll want to jump right into that advanced stuff  because that looks the most interesting.

But what ends up happening is those students get very  frustrated because those are more advanced concepts  and they don't have the foundational principles laid in yet. So all those concepts have nothing to kind of hang on,  and it all falls down just like the house  that has no foundation. That's why it's important to first grasp  all these foundational principles. So the course is laid out that we are going to start first  with the background information and the history  and science behind animation,  where it comes from and why it works. Then we'll jump into learning the most famous principles  of animation, and we'll do many projects along the way so  that you can learn and test these principles as well as  learning different types of animation mediums  and how to animate in those mediums. And even if you don't have those  tools, what that looks like.

But most of the course you'll be able  to follow along with even one medium. If you just wanted to stick with like a flip book  or stop motion animation  or whatever it is, you can apply all of these principles  to things that you have around your house. And towards the end of the course, I'll add a few  of my own principles I've learned from working  as a professional in the animation  industry for almost 10 years. It's the kind of stuff that you probably won't find in  textbook, and then we'll end the course with  what your next steps could be in your journey as an animator  and learning animation. Before we begin, let's create our first animation together  so that we have something to compare our progress  to at the end of the course. I'll see you in the next class.
  • Powered by Marvin
  • Terms of use
  • Privacy policy
  • © Bring your Own Laptop Ltd 2025