Hey, in this video we're gonna look at creating your first UX project, or at least getting your first project or getting your first job in ux. What's gonna happen is you're gonna do the theory like this kind of course here. And, um, you're gonna need some experience. You're gonna have to actually work through at least one project. Now, how to get your first project, um, you've got two options. You can either go off and just do it something personally, okay?
Take a project that you might have an idea, a business idea of your own. It might be a project that, um, you know, you'd be meaning to start for a friend or for a family. Get that going and turn that into this UX project and take parts of this or all of this kind of theory that you've learned here, and put it into practice so that when you do reach out to say your boss or looking, you know, into a career as a freelancer, you can go to clients and explain, have the language, and have some sort of, you know, experience in the industry to be able to share with them. Now, what will happen in smaller businesses at the moment, nobody's valuing ux, the medium to bigger businesses are, but if you're in a small business and you're working slogging away and you want to get into ux, what you're probably gonna have to do is go off and just do a project and then share the data afterwards. So, um, big for forgiveness, not for permission. So say you are handed a job and you think this would be a good one to do some of this user experience stuff.
And what you can do is just do it on your own bat, on your own dime in your own time, and share the data afterwards. So, it might be a new website you're building, but you can go off and maybe debrand it so you're not kind of breaking any sort of confidentiality, um, agreements and go off and do some user testing, do some research, and then, um, you know, share those results at the end and say, look, I, you know, I wanted to get into this. I, um, I did this on my own time and these are the kind of results, these are the things I tested against. I did some ab testing. I, you know, did some user testing, and I feel like this has got us to a better place than maybe what was originally proposed. And going in with that sort of stuff that you've actually done and you've proven, rather than trying to convince them you should do it, show them how well you did do it.
Now, in terms of bigger companies, what you might have to do is show them, um, the numbers. Okay? It might be that, say you're designing a website for a company and you're doing the checkout page, that could be a really important one. 'cause a lot of customers are lost in that checkout flow. So you might do some user testing and show that, okay, people got from buying, uh, you know, from, um, looking for searching for products to the actual buying or checkout process in three clicks with one design and five with another. And then you can go and say, look, you know, um, if you have an attrition rate or kind of, you know, holes in your, uh, flow and you're losing clients, you know, on the fourth click, okay, you can actually add some kind of dollar values to it.
At least you can infer dollar values that maybe the business owner can start to see and go, oh yeah, I can, I can, you know, five clicks is a whole lot worse than three clicks. Or it might be that your design changed the fact that, um, people are less confused and you can kind of add, um, you know, attribute kind of customer service care calls and, you know, that kind of, there's a, there's a cost to a business where they have to, you know, reply to emails and, um, have customer care hotline people. So you can test designs where people, you know, people get to where they want to go quicker and easier. Um, um, going to them with those sorts of numbers can really help cement, um, their wanting you to get more involved with ux Okay? And user design. And if you're doing the personal stuff, go off and do it and pick projects and just go off and do it so that you get a portfolio of UX projects that you can talk about things you've done when you go to talk to employers.
So the most important thing is getting some experience, any experience, all experience, as much experience as you can. So the name of the game is experience is getting out and actually doing it and doing your first jobs in the first couple of jobs might be terrible, but it's all right. You have to go through those phases so that you know, so you learn and get better and be able to go off and be a bit more confident about the industry. Alright, that's it for getting your first job in UX.