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UX - How to become a UX Designer

Setting your objectives goals

This lesson is exclusive to members

Questions

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Course info

29 lessons / 2 hours

Overview

The idea of UX, or User Experience, is not new but continues to be a sore point for designers and end users. For those who can figure it out, it pays well more than graphic design alone. And, UX design uses skills you already have. Interested? Don’t have a clue what UX Design is or where to start? We’ve got the UX design training experience that’s going to open a whole new world, and better-paying work!

UX design is creating products, most commonly apps and websites, that are easy to use, please the end user and look great. It’s understanding what the target user needs and how they get what they want. It’s how they interact with the information and how they navigate your design. The reason there’s so much demand for UX designers is that not a lot of graphic designers truly understand what’s involved. It’s more than slick graphics!

At BYOL, we’ve got years of design experience and an equally impressive number of years teaching design to real world standards. We know what UX and UI design for professional grade work require, and we know how to give you the best training and information to build you a lifelong foundation.

What are the requirements?

  • No previous UX understanding is necessary.

  • While a basic understanding of design will be needed to become a UX Designer you don’t need any of these skills to complete this course.

What am I going to get from this course?

  • You’ll learn what the relevant tools are for UX Designers.

  • You’ll find out how much a UX designer can earn.

  • You’ll learn how to research a UX project.

  • You’ll learn the difference between UI & UX.

  • You’ll learn what the responsibilities of a UX designer are.

  • You’ll be able to run your first user testing sessions.

  • You’ll know how to run competitor research.

  • You’ll learn how to build user profiles & personas.

  • You’ll learn how to create wireframes.

  • You’ll learn how to use InVision building mockups.

  • You’ll learn how to report your user testing results.

  • You’ll know how to run A/B testing.

  • + More…

What is the target audience?

  • This course is for anyone interested in becoming a UX Designer.

  • This course is especially beneficial to people who already have Graphic or Web Design skills.

  • This course is for designers who want to earn double as a senior UX designer.

Course duration approx 2hrs 40mins

Daniel Scott

Daniel Scott

Founder of Bring Your Own Laptop & Chief Instructor

instructor

I discovered the world of design as an art student when I stumbled upon a lab full of green & blue iMac G3’s. My initial curiosity around using the computer to create ‘art’ developed into a full-blown passion, eventually leading me to become a digital designer and founder of Bring Your Own Laptop.

Sharing and teaching are a huge part of who I am. As a certified Adobe instructor, I've had the honor of winning multiple Adobe teaching awards at their annual MAX conference. I see Bring Your Own Laptop as the supportive community I wished for when I was first starting out and intimidated by design. Through teaching, I hope to bring others along for the ride and empower my students to bring their stories, labors of love, and art into the world.
True to my Kiwi roots, I've lived in many places, and currently, I reside in Ireland with my wife and kids.

Downloads & Exercise files

Transcript

Hey there. In this video we're gonna look at, um, the objectives. It's the first step in the UX process,  and really it's just a way of just making sure that  what you're about to start doing has value  or it has the most value. Okay? There is a million things you can  be doing in a business. So just checking where you're at  and you know, what, what you're trying to achieve  with this is kind of aligned with what your, you know,  what your business goals are is one part of it.

Then it's just making sure you use the right language,  not setting out on a yes, uh, you know,  a succeed or fail path. Um, I'll do it for a new course. You know, let's launch a new course  and if it doesn't work out  and we fail, it's a bit of a miserable event. People get discouraged from, you know, trying new things  and it's all round, uh, you know, a bad result. But if you take that exact same kind of task  of launching a new course,  and you say that, um,  you set a hypothesis more like a scientist than, um,  you know, than setting a prize, um, you,  you rephrase it in terms of let's test  and let's check to see whether people will, um, you know,  pay for this new course. And then it's a win-win, okay?

You're not gonna lose it's yes or a no,  but you have still succeeded in your, um, your objective. Okay? You've figured out whether people will pay or not,  and you could do that once you've got to, that stays there. Um, you know, with this kind of like UX process,  you could move on to the next project rather than having to,  um, like say, in my terms, my courses,  fill out the whole course, build all the course where, um,  train the trainers, find the room, get all that sort  of stuff done, then find out it fails. Okay? The nice thing about the UX process is,  is getting this stuff done quick and easily,  and setting the objective is probably the most important  part of the whole thing.

So once you've got that nice  and clear, then you can move on to the next step  and start doing your research.
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