5 Phases for the UX designer
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Overview
- No previous UX understanding is necessary.
- While a basic understanding of design will be needed to become a UX Designer you don’t need any of these skills to complete this course.
- You’ll learn what the relevant tools are for UX Designers.
- You’ll find out how much a UX designer can earn.
- You’ll learn how to research a UX project.
- You’ll learn the difference between UI & UX.
- You’ll learn what the responsibilities of a UX designer are.
- You’ll be able to run your first user testing sessions.
- You’ll know how to run competitor research.
- You’ll learn how to build user profiles & personas.
- You’ll learn how to create wireframes.
- You’ll learn how to use InVision building mockups.
- You’ll learn how to report your user testing results.
- You’ll know how to run A/B testing.
- + More…
- This course is for anyone interested in becoming a UX Designer.
- This course is especially beneficial to people who already have Graphic or Web Design skills.
- This course is for designers who want to earn double as a senior UX designer.
Course duration approx 2hrs 40mins
Daniel Scott
Founder of Bring Your Own Laptop & Chief Instructor
I discovered the world of design as an art student when I stumbled upon a lab full of green & blue iMac G3’s. My initial curiosity around using the computer to create ‘art’ developed into a full-blown passion, eventually leading me to become a digital designer and founder of Bring Your Own Laptop.
Sharing and teaching are a huge part of who I am. As a certified Adobe instructor, I've had the honor of winning multiple Adobe teaching awards at their annual MAX conference. I see Bring Your Own Laptop as the supportive community I wished for when I was first starting out and intimidated by design. Through teaching, I hope to bring others along for the ride and empower my students to bring their stories, labors of love, and art into the world.
True to my Kiwi roots, I've lived in many places, and currently, I reside in Ireland with my wife and kids.
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I've done lots of things in the past where I've done a project, got to the end of it and realized, although it was lovely and it looks good and it works, it hasn't got me any closer to where I wanted to be. Okay? So making sure at this, um, at this time, whether it's with your client or with yourself, is just asking yourself, does this get me closer, um, to where I want to be? Does this align with my business goals? So once you've got the kind of question clear, then it's setting your hypothesis and make sure you set a hypothesis and use the right kinda language for that rather than setting things like goals or, uh, targets. Um, because setting a hypothesis and say a hypothesis would be, uh, will existing clients pay for photography courses from me?
Okay? That would be one of my hypothesis for, um, creating a photography course. Now, instead of just saying, I want to create a photography course, the problem with that is, um, I wanna sell photography courses. There is a yes or no, like there's a fail or, um, or a, or a success there, okay? And you can get really dejected when, um, I've launched things and you're like, great, it's definitely gonna work. And it doesn't.
And the people that worked on the project and myself all get a bit disheartened by the whole thing. Whereas if you change the language too, I will, you know, I will test hypothesis that existing clients, you know, the, the goal of it is to test, um, will, will the clients actually pay for this? Then you can't lose, okay? Whether it's yes or no, it doesn't matter. Your job is to figure out whether that's, you know, whether that'll happen or not. And so, you know, it's a win-win, and it's a, it's a better language to have.
So make sure when you are dealing with kind of setting goals, they aren't, um, you know, uh, all or nothing. Okay? So once you've got a hypothesis, then you're gonna move into the research phase. Now, um, only do they the kind of like really impactful research. The, some people can get a little caught up in the research phase and spend ages making documents about what you should do. Um, do the stuff that's easy and relates to you.
If you've got, like, say my projects that are launching new courses, I have a lot of data already on existing clients. I have a lot of web traffic that I can kind of get some research done quite easily to test some things. But say you've got something brand new, okay? It's a new feature for an app, or it's a new app itself, okay? There's not gonna be a whole lot of research you can do. So do it.
Um, but then move on to the mockup stage and the testing stage is more important. Now, for the mockup, it's all about what's called the MVP. So the minimum viable product, what can you get going quickly and get tested? Okay? So you wanna move to that test phase as quickly as you can. So your mockup might be just wire frames, it might just be Photoshop Flats.
It could be Photoshop Flats with a bit of Envision interaction. It might be Muse, it might be a, um, a reasonably, um, interactive app. Okay? You might need that for an actual, get a, you know, to get a good mockup through to get tested. So it's up to you in the project, but make sure it's just enough. Doesn't have to be the best and prettiest with all the features, just the basics in that mockup.
Then once you move from the mockup, then it's the testing testing's. Definitely the phase where as a UX designer, that's, that's kind of like what, um, uh, you know, your employer or your client, this is the most value they get out of it, okay? Is actually seeing the testing and actually see people using this thing, okay? And want the testing done. Then you kinda loop back to mockup and iterate on that to mockup. Okay?
So you do some testing, there was, you know, there's gonna be problems, there's gonna be issues, there's gonna be things you didn't think about. And then kind of looping back into that mockup phase again, once you've gone through and got something kind of working okay and tested as much as you can with a mockup, then it's kind of working into the building process, actually making the thing. Now, um, don't feel like that's the end of your role as a UX designer. There's lots you can do once a feature's being launched or an app's being launched or a new product's being, um, you know, uh, delivered. There's lots of that kind of continued testing and iteration that can go with live data. Again, there's lots of things you can use to check and, and, and work on that.
All right, so that's the five phases of being a UX designer, objective research, mockup test, and then the build.