Distinction Certificate Project

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Sohayb. El Mourabet

@sohayb.ElMourabet

Modern Music — Event App to Desktop Website Project Overview Modern Music is an event app designed for users who want to discover live music events and buy tickets in a simple way. The original version was designed as a mobile app. For this Final Distinction Project, I converted the mobile app into a desktop/laptop website while keeping the same visual identity, colours, style, and user journey. After creating the first desktop version, I improved it further into a more professional desktop design. The goal was to make the final version feel cleaner, more spacious, and more suitable for a UX portfolio while still keeping the original Modern Music identity. ________________________________________ Initial Brief The brief for this project was to take an existing mobile event app design and create a desktop website version. The desktop version needed to work better on a larger screen while still feeling connected to the mobile app. My goal was to keep the same Modern Music style, but improve the layout, navigation, event browsing, search experience, event detail page, checkout page, and confirmation page for desktop users. ________________________________________ Persona The target user is someone who enjoys discovering live music events and wants a quick and easy way to browse genres, view event details, and buy tickets online. This user wants the experience to be simple, clear, and easy to understand. They do not want a complicated booking process. They want to quickly find an event, check the price and details, add it to the cart, and complete the purchase. ________________________________________ Design Challenge The main challenge was to convert a mobile app into a desktop website without losing the original identity. The mobile version used a narrow single-column layout, while the desktop version needed to use more horizontal space. I had to make sure the desktop version did not look like a stretched mobile app. Instead, it needed to feel like a real desktop website with better spacing, clearer navigation, larger images, grid layouts, and more professional page structures. ________________________________________ Before Starting: Expectations for the Transition How will the mobile and desktop versions differ? The mobile version uses a single-column layout because the screen is small. Most content is stacked vertically, and the user scrolls through the app screen by screen. The desktop version differs because it has more screen space. This allows the design to use wider layouts, larger images, grid sections, visible top navigation, side filters, and two-column page layouts. Users can see more information at the same time and compare events more easily. ________________________________________ What will be consistent? The main visual identity stays consistent between mobile and desktop. I kept the Modern Music logo, muted green background, cream/off-white cards, orange buttons, rounded corners, music theme, genre content, event images, and friendly visual style. The user journey also stays consistent. Users can still discover events, browse categories, search, open an event detail page, add a ticket to the cart, complete checkout, and reach a confirmation screen. ________________________________________ How will continuity be maintained? I maintained continuity by reusing the same colours, typography style, card style, button style, logo, icons, and event content. The layout changed for desktop, but the brand identity stayed connected to the mobile app. This helps users understand that the mobile app and desktop website belong to the same product. ________________________________________ Research: Mobile vs Desktop Design Mobile design usually focuses on small screens, touch interaction, single-column layouts, large buttons, bottom navigation, and vertical scrolling. Because the screen is narrow, the user usually sees one main piece of content at a time. Desktop design has more space, so it can show more information at once. Desktop websites often use top navigation, wider sections, grids, columns, side filters, larger images, and more visible content. This research influenced my design decisions. I changed the mobile bottom navigation into a desktop top navigation, used event cards in grids, added search and filters, created a larger event detail layout, and made the checkout page clearer with a separate order summary. ________________________________________ Mobile App Version The first version of Modern Music was designed as a mobile event app. It included an intro screen, category browsing, trending events, search results, an event detail page, a cart page, and a confirmation screen. The mobile app used a green background, cream cards, orange buttons, music-themed branding, and rounded corners. The layout was simple and vertical, which worked well for a phone screen. ________________________________________ First Desktop Version After finishing the mobile app, I created my first desktop version. This version kept the same colours, logo, cards, and user flow, but it was still quite close to the mobile layout. The first desktop version helped me understand what needed to change. I realised that a desktop website needs more than just a wider frame. It needs a clearer structure, better spacing, larger images, and page layouts that use the available screen space properly. ________________________________________ Final Professional Desktop Version After reviewing the first desktop version, I created an improved and more professional desktop version. This final version was designed to create a stronger UI and a better impression for my Figma Advanced Final Distinction Project. The final desktop design uses a proper website structure with a top navigation bar, hero section, category grid, search results with filters, a two-column event detail page, a clearer checkout page, and a simple confirmation screen. This improved version helped me show my UX and Figma skills more clearly because it demonstrates how a mobile experience can be adapted into a professional desktop website. ________________________________________ Desktop Design Decisions For the desktop version, I made several important design changes. I replaced the mobile bottom navigation with a desktop top navigation. This makes the website easier to use on a laptop screen. I used grid layouts for event cards and categories so users can scan multiple options at once. I made the event detail page more spacious by using a two-column layout. The image is shown clearly on one side, while the event information, price, genre, date, and button are shown on the other side. I also improved the checkout page by separating the ticket details from the order summary. This makes the buying process easier to understand. ________________________________________ Wireframe Explanation Before finalising the high-fidelity desktop design, I used wireframes to plan the layout and structure of each page. The wireframes helped me decide where the navigation, hero section, search bar, event cards, filters, event details, checkout summary, and confirmation message should be placed. This step was useful because it allowed me to focus on layout and usability before focusing on colours, images, and final visual design. ________________________________________ Shared Library / Design System I used a shared design system for both the mobile app and desktop website. This included the same colours, typography style, button style, cards, icons, logo, and image style. The benefit of using a shared library was consistency. It helped the mobile and desktop versions feel like one connected product. A limitation was that some mobile components could not be used exactly the same way on desktop. For example, mobile cards, spacing, and navigation needed to be adjusted because desktop screens have more horizontal space and different user expectations. ________________________________________ User Flow The main user flow is: Splash screen → Home page → Categories or Search → Event detail page → Add to cart → Checkout → Confirmation page This flow allows the user to discover an event, view more information, add it to the cart, buy a ticket, and receive confirmation. ________________________________________ Prototype Explanation I created a clickable prototype to show how the user moves through the desktop website. The prototype demonstrates the main journey from discovering an event to completing checkout. The key interactions include opening the home page, browsing categories, viewing search results, selecting an event, adding it to the cart, buying the ticket, and reaching the confirmation page. ________________________________________ User Testing I tested the desktop prototype with one user. The task was: “Find a live music event, open the event detail page, add the event to the cart, and complete the checkout.” The user was able to understand the main navigation and find the event cards easily. The event detail page was clear, and the checkout button was easy to find. The main feedback was that the search and filter section should stay clear and easy to scan. The user also said that the desktop version felt more complete and professional than the first desktop draft. ________________________________________ What Went Well The final desktop version successfully keeps the same Modern Music identity while improving the layout for a larger screen. The top navigation makes the website easier to understand on desktop. The grid layouts make the event and category pages easier to scan. The event detail page feels clearer because the image and information are separated. The checkout page is also easier to understand because the ticket details and order summary are shown separately. ________________________________________ What Could Be Improved One thing that could still be improved is adding more detailed event information, such as location, time, ticket type, and availability. The search filters could also be expanded in the future to make the browsing experience more useful. For example, users could filter by date, price, genre, or location. Another improvement could be adding hover states for buttons and cards to make the desktop experience feel more interactive. ________________________________________ What I Changed After Feedback After reviewing the first desktop version, I improved the design by making it more suitable for desktop. I added a clearer website structure, better spacing, larger visual areas, grid layouts, a stronger event detail page, and a more professional checkout layout. This helped the final version feel less like a stretched mobile app and more like a real desktop website. ________________________________________ Reflection / What I Learned Through this project, I learned that converting a mobile app into a desktop website is not just about making the screen wider. The layout, navigation, spacing, and structure need to change so the experience feels natural on desktop. I also learned how important consistency is. Even though the desktop version has a different layout, it still needs to feel connected to the mobile app through colours, typography, buttons, cards, logo, and visual style. This project helped me improve my Figma and UX design skills because I had to think about responsive design, user flow, visual consistency, and professional presentation. ________________________________________ Credits Credits: Some images and icons used in this project were used for educational purposes. Any external photographs, icons, or Figma community resources are credited where applicable. The layout, design decisions, user flow, mobile-to-desktop adaptation, and final desktop version are my own work. Als je foto’s van Unsplash/Pexels/Figma Community komen, zet dan dit erbij: Image sources: - Unsplash / Pexels / Figma Community resources were used for visual reference and educational design purposes. ________________________________________ Final Submission Description This project is my Final Distinction Project for the Figma Advanced Course. I started with a mobile event app called Modern Music and converted it into a desktop website. I first created a desktop model based on the mobile app. After reviewing it, I improved the design into a more professional final version to create a stronger UI and better portfolio presentation. The final design keeps the same brand identity, colours, cards, buttons, music theme, and user journey, while improving the layout for desktop with top navigation, grids, filters, larger images, two-column pages, and a clearer checkout flow.

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Eszter Sarkadi Nagy

@eszterSarkadiNagy

_Video link below_Budapest Hip-Hop is a UX/UI design project focused on creating a digital platform for discovering hip-hop events in Budapest while applying the methods covered during the course. The project combines event discovery with a strong visual connection to hip-hop culture and urban nightlife. One of my main goals was to develop the branding and interface together rather than treating them as separate disciplines. Custom illustrations, decorative elements and graphic assets were created in Adobe Illustrator and integrated directly into the user interface. During the process, I discovered that I prefer starting multi-platform projects with the desktop version first, as the larger canvas provides more freedom to explore layouts and content hierarchy before adapting designs for mobile screens. The project also improved my understanding of responsive design and reinforced the importance of balancing visual identity with usability. Looking back, I would likely start with a wider desktop frame size than 1440 pixels, as larger desktop displays are increasingly common. Images were generated using AI tools (ChatGPT, Gemini and Recraft), music samples were created with Suno, and social media icons were sourced from the Iconify library. All layouts, user flows, wireframes, visual identity elements and custom illustrations were created specifically for this project. This project is a conceptual UX/UI case study completed for educational purposes.

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Course info

110 lessons / 9 hours 36 quiz questions 23 projects Certificate of achievement

Overview

Hi there, aspiring Figma enthusiast! Are you ready to embark on an exhilarating journey with me, Dan Scott, as we unlock the full potential of our Figma skills in the dazzling realm of UX/UI Design using Figma Advanced?

Course length: 9+ hours.

Try Figma for free by clicking here.

We’re not just moving boxes around here - you’re actually going to build something. In this course, you’ll get your own project brief and persona, and by the end, you’ll have a complete app ready to drop straight into your portfolio.

We’ll kick things off by using AI inside Figma to move fast — the kind of efficiency that saves you hours, not minutes. Then we’ll dive deep into Auto Layout and constraints, the tools that separate amateurs from pros. You’ll learn how to make responsive pages that flex, adapt, and update automatically, no matter the screen or content.

Next, you’ll master components and variables so solid they’re almost impossible to break. We’ll add visual punch with effects, typography, and micro-animations that give your designs instant polish and impact. You’ll also learn workflow hacks to manage your assets, grids, and styles like a seasoned professional, and I’ll even show you a few hardware setups that make you faster (and make you look good while you’re at it).

Once you’ve got the basics locked in, we’ll take things further. You’ll become a variant boss, building light and dark modes, compact and comfortable layouts, all with a single click. We’ll explore advanced animation, masking, and video techniques, the kind of creative power most designers don’t even realize Figma can deliver.

You’ll also learn to prototype faster, test smarter, and make things that feel real. We’ll cover accessibility, collaboration, and developer handoff using Dev Mode, refactoring, and shared team libraries so you can work seamlessly across projects and teams.

As you journey through this course, you'll acquire the skills wielded by UX professionals, gaining a profound understanding of the UX Design industry. From concept to a highly polished finish, you'll confidently manage your own UX projects ideal for your portfolio.

Throughout the course, I'll assign assignments and projects that nurture your skills and empower you to create your very own unique UX design masterpiece for your portfolio. Don’t worry if this all seems overwhelmingly advanced right now, because the BYOL crew stands ready to support and guide you, ensuring your questions get answered.

Bottom line, you’re not just learning Figma. You’re building a complete, professional-grade design system that looks elite and works flawlessly. Let’s go.

Requirements:
- A copy of Figma (a free plan is available on the Figma website here).
- Note: While you can complete the course using the free version of Figma, some lessons include features available only in the paid version. You can sign up for a free trial to follow along, or simply watch those sections for reference.
- Basic knowledge of Figma is required. I recommend watching my Figma Essentials course prior to embarking on this epic adventure.

Who this course is for:
-
UX/UI adventurers who already have a basic understanding of Figma.
- Self-taught Figma enthusiasts yearning for structured guidance.
- Graduates of my Figma Essentials Course, hungry for more knowledge and skills.
- Visionaries who have developed their own unique Figma approach but crave exploration of the vast universe of tools, updates, and time-saving techniques.

What you'll learn:

AI & Interaction Design
- First Draft & Add Interactions Using AI
- Suggest Auto Layout, Replace Content, Duplicate & Rename Layers (AI)
- AI Add Interactions Automatically

Layout & Auto Layout Mastery
- Working with Complex Layouts
- Nested & Responsive Auto Layouts
- Auto Layout Grids
- Grid vs Constraints vs Auto Layout — Which One to Use and When?
- How to Add Rows and Column Grids to One Layout
- How to Create & Update Layout Guide Styles for Columns & Rows
- How to Overlap & Stack Using Auto Layout
- Ignore Auto Layout to Absolute Spacing
- Minimum & Maximum Width/Heights
- How to Wrap Auto Layout Objects

Components, Variables & Variants
- Using Variants
- Multi-Dimensional Variants
- Variable – Light and Dark Modes
- Cart Totals Using Number Variables
- Conditions in Variables
- Boolean Variables
- Overlay Popups
- Spacing with Number Variables
- Boolean Component Properties
- Form Fields with Component Properties
- Instance Swap Inside a Component
- Organizing Components

Design Techniques & Visual Effects
- Liquid Glass Effect
- Texture, Noise & Effect
- Progressive Blur Effect
- Saving Effect Styles & Clearing Unused Styles
- Houdini Text
- Spring Animation & Overlays
- Masking Images Using AI Remove Background
- Spillover Masks
- Mask Images with Text
- Colour Layer Blending Modes
- Curving Text
- Vertical Trim
- Truncation

Animation & Interactions
- Custom Easing
- Animation Inside Variants
- Sticky Scroll Position Search Bars
- Horizontal Scrolling/Swipe
- Automatic Scroll Down to Anchor Point
- Interactive Components

Video & Media
- Working with Video
- Play/Pause Video Controls
- Video to Play on Hover

Typography & Color Systems
- Advanced Color Tricks
- Change/Replace Colors
- Color Themes for Light and Dark
- What is Good Spacing for Web & App Design

Accessibility
- Making Your Designs Accessible

Drawing & Vector Tools
- Advanced Drawing Tips and Tricks
- Variable Width Tool & Simplify Stroke

Workflow, Collaboration & Handoff
- Workflow Tips & Tricks
- Advanced Copy, Paste, and Selection Tricks
- Frame Tips and Tricks
- Sections
- Layer Zen in Figma
- Advanced Search
- Bulk Rename Layers
- How to Use Dev Mode
- Document a Component in a Design System
- Version History
- Slice Tool
- Team Libraries
- Refactoring Components
- Forum support from me and the rest of the BYOL crew.
- All the techniques used by UX professionals
- 107 videos of detailed Figma Advanced Content.

Daniel Scott

Daniel Scott

Founder of Bring Your Own Laptop & Chief Instructor

instructor

I discovered the world of design as an art student when I stumbled upon a lab full of green & blue iMac G3’s. My initial curiosity around using the computer to create ‘art’ developed into a full-blown passion, eventually leading me to become a digital designer and founder of Bring Your Own Laptop.

Sharing and teaching are a huge part of who I am. As a certified Adobe instructor, I've had the honor of winning multiple Adobe teaching awards at their annual MAX conference. I see Bring Your Own Laptop as the supportive community I wished for when I was first starting out and intimidated by design. Through teaching, I hope to bring others along for the ride and empower my students to bring their stories, labors of love, and art into the world.
True to my Kiwi roots, I've lived in many places, and currently, I reside in Ireland with my wife and kids.

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