Hi everyone. In this video we're gonna look at accessibility in Figma. We'll look at a couple of plugins that can help us and what things you should be watching out for when you are doing your designs. Alright, let's get started. First up a disclaimer, I'm not an expert in accessibility, but I wanted to keep it in this course 'cause there's some good plugins. There are some main things to check out when you are doing the design, but there's a lot more than I know about accessibility.
But there you go. Take everything I say here with a pinch of salt and do your own research. So the main things you wanna focus on when you're doing your design work, uh, on the, you know, Figma side okay is kind of two main things. It's to do with fonts and how legible they are and touch points, how clickable some of these buttons are and how far apart they are. Okay? So fonts and touch points.
So to get started, what I did is I created a new page with a new frame and I just threw a bunch of my elements on here that are from my um, main styles. Okay? Because I just wanted to throw them all in and run some checks to make sure that we're heading in the right direction. Plus it's nice and clean on this one simple page with the one simple frame. Now when it comes to plugins, there is a few of them, okay? I don't have any particular love for any particular one.
They're all great. They do enough of what I need to do. So 80 star and contrast search for those in the plugins. Remember these might not be around by the time you get to here. These change all the time. Some of 'em have paid, some of 'em have free.
We'll start with the one that is quite visually easy, doesn't have a lot of detail to it, but it's quite cool. So it's gotta contrast, go to run. Okay? And it's run it on my frame here and you can start to see a few things. Some things are green, some things are red. Basically a ratio, it's something to one.
You see that's 3.1, three to one and it has gone red. It's not good. Not enough contrast. This one here is the same contrast, okay, 3.13 but it's a larger font size. So there's a trade off between the color that you're using and how big it is and also the weight of it and what's on the back of it. Can you see here?
Down on the bottom of this one, the editor will zoom in. So both of these are the same size, the same font weight, but the bottom one there, okay has a lot higher contrast ratio. So it's green and the one above it doesn't have such a good contrast ratio against that purple. The differentiation between the two is not high enough to pass the test. Who makes the test? Most accessibility tools refer to this document here, this big ugly W three C document, okay?
That's what you're looking for. If you want to go further into this, you'll see that word around the uh, WCAG, the wcag, nobody calls it that, but it's the web content accessibility guidelines. Okay? Uh, and you will find proper descriptions with examples all through here. It's quite tricky to use. I end up loading it up.
Okay, I've ended up in this quick reference. This will change. Okay, we're using V two, I think they're drafting up V three at the moment, but I just do a search for contrast non-text contrast, I'm looking for contrast minimum. Yeah, there we go There. And let's look at the full description. Basically it says large text has to have a contrast ratio of 3.1 logos, okay?
With text in it doesn't have to have any contrast requirement. So this is where you go to kind of like upskill your knowledge. Now know that there's an AA and there's a AAA down the top, but on the bottom here you see this needs a seven to one, okay? A much higher contrast ratio. You'll see here in this plugin that you can switch between these two. You see, even with the large texts, it's the wrong color.
So there's not enough contrast radio to get AAA rating and you gotta check to see which contrast ratio you are aiming for. Now in fairness, I've never worked anywhere that's required any accessibility like requirements, no legal requirements. But I'm sure if you're working for a government agency as well, I've done work for government agencies and whilst they might have requirements somewhere tucked away, there's nobody actually checking them. So it's kind of up to me as a designer to make sure I'm implementing them. And if there ever was an audit, I would fail on this bit of text here. So how do we get round it?
This one here, you can just play around with things like, uh, this thing's cut big, my small screen. Let's do it with this one here. So let's say, uh, let's adjust the weight. Okay? I am jumping the weight up using my sweet shortcut from earlier control option greater than less than. And I'm gonna refresh it.
It's bigger, it's still not working. So to have a look at my colors, so I'm gonna go over here, I'm gonna go to my, let's say my seven hundreds. Let's see if that will pass the test. So it's changed to the 700. Let's run it now it's got a much higher contrast color ratio and it works. You can see how important to kind of understand a bit of this early on in the design just to make sure you have got colors that don't look like danger.
Um, you know, I picked the red, which I don't like. It's a bit of a pain, but at this size here it works great. Now just so you know, some of the basic rules are this stuff here. So if it is 18 point and not bold or above, it's considered large text. You get away with a lot lower contrast ratio. Large text is is also considered 14 point, but only if it's bold, it's still considered large text.
Again, you get away with a lot lower contrast ratio. So contrast ratio for fonts is a mixture of the font size, what weight it is and what color it is compared to the background. Let's have a look at another useful tool. Let's have a look at stuck. This one has a bit more into it. There's a paid version of this as well.
But let's have a look at the uh, contrast. I'm gonna dive into my button here. Okay. And it's telling me these two here, it's passing the AA test, okay? It's considered large text. It's got a 3.1 contrast ratio.
But if it was normal text, okay, non bold, smaller than 18, it would fail it. It has suggestions. You can see there it's um, uh, referencing the WC. Okay? So early on in your design, once you've got some text styles, do a little bit of a test with Stark or one of the other ones. Remember AD is good, stark is good.
Contrast is handy just to see are you designing something that is gonna eventually have to be changed anyway. Like our early bird is too small. And when it comes to text, text is considered stuff that has to be read and usable. If you've got text that is like, uh, so have a look here, there's text in the background here. This would fail the contrast ratio, uh, greatly. This is considered incidental text.
It's like pure decoration and it serves no user purpose. Like it's just as a graphic so you don't have to worry about those. But then sometimes you run into stuff, it's like, is it usable, is it not? That can get a little tricky. The contrast ratio is a science, but it can get a little bit messy though. Let's talk about touch points.
Uh, so let's look at this one. We just happen to be on this page. It is 32 by 32 and that's what I'm using for my um, shift E for my prototype. If I click on this and go to this page, that is a touch point. And the touch point is considered not the graphic but the active area. So if I go and preview this, it's the bit that can be clicked.
Can you see down the bottom there? That's that kind of active area that is the kind of touchable area. So what you can do is you can sometimes keep, like, that'll fail a touchpoint test. Okay? So what is the rules for touchpoints? They're different for different operating systems.
So on Apple, okay, they want the touch area or the touch target to be, we've got it 32 by 32. Apple want it to be 44 by 44. That's the minimum size. Android is a little bit bigger. 48 by 48. And because Android's owned by Google and Google run the internet, it's the same size for websites as well.
48 by 48. And Google has ways of doing tests to test how things work, especially on mobile devices to see how you rank for search results. So it's an important thing. So let's look at a way of getting that to stick the same size but be the, let's say 48 by 48. So I'm going to go to my main component. Okay, here it is.
And you see 32 by 32. I could just make this thing, uh, 48 by 48, but it's too big. I want the touch point to be bigger but not necessarily the icon. So I'm gonna undo all of that. And what I'm gonna do is I'm gonna make sure I've got the parent, okay? And I'm actually going to, so it's in our main component.
There's the vector inside. I'm gonna grab the outside and remember the shortcut from earlier. You can hold down the command key, okay? On a Mac control key on a pc. And you can actually change the frame size separate from the icon. So you could move it out that way.
It's easier probably just to select the parent, make it an auto layout shift a, and I'm just gonna add some padding. I'm gonna add it all the way around. Remember the option shift or alt shift, okay? Or you can just do it manually over here, type it in. What you're looking for is a total of 48 by 48. For me, I need to add eight by eight.
I think that's it. Here we go. Total of 48. So all this padding will be included in the touchpoint. So I'm going to update it. Option three say, published all the pages.
It's being used in a few places, so I've gotta be careful. Let's go back to here. Let's go back to this option. Let's review and let's update them all. And you can see back here, this is updated. It's 48 by 48.
Should be able to test it. Now if I kind of click away, it's kind of suggesting where to click, but you can see the touch area is much bigger. Okay? So that's 48 by 48. If you're developing for an iOS app, they want it to be 44 by 44. Now this changes go double check.
Don't take everything I say for gospel. Go and do a little bit of research for the platform you are developing for. The other thing that is consistent between both Android and Apple and website design is a 16 point gap between them. So this has a huge gap. So they'll work out fine, but any buttons and icons needs a minimum of 16 points between them. Alright, last things to consider.
Those are the main ones, right? Getting the font size and the contrast, right? Making sure the touch points are big enough and there's space between them, but there are lots of other accessibility, uh, things to consider. It's looking at your persona. What age demographic are you working with? What are their technological abilities?
Doing the minimum might not be enough for your audience. Other things you can look at are things like, uh, colorblindness and poor sight. Some of the apps have helped with that as well. Let's have a look at, let's have a look at this one here. Ad gonna run the colorblind simulator. Okay, I'm on their free, free account, but I can select my art board.
Let's find one that has some content on it. Let's click on this one. Okay, so I'm gonna use the uh, comments, art board. And what you can do is you can pick a type of colorblindness, okay? And then you can switch between them and a see what it's gonna look like to somebody else. And is it still usable?
Is the con contrast ratio high enough? Again, there's a lot more to accessibility. Just covered some of the basics here. The main ones that affect our design side, there's a lot more that goes into the development side. Okay? Uh, people that need things like alt texts when it comes to images, screen readers, how the keyboard can navigate through a website.
There's lots to think about when it comes to accessibility, but there you go. That's my kind of overview, but take it as just a starter for learning more about accessibility. Alright, that's it. Uh, I will see you in the next video.