Note: If you have a different UI than in the course, you can change it back by clicking the '?' in the bottom right corner of Figma and select 'Go back to previous UI'. Happy Figma'ing!

How to organize Components into groups in Figma

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Course contents

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Course info

177 lessons / 16 hours 46 quiz questions 21 projects Certificate of achievement

Overview

Hi there, aspiring Figma enthusiasts! Are you ready to embark on an exhilarating journey with me, Dan Scott, as we unlock the full potential of our Figma skills in the dazzling realm of UX/UI Design using Figma Advanced?

Try Figma for free by clicking here.

This course is tailor-made for those who have already mastered the fundamental principles of UI/UX Design using Figma. If you've triumphed over my Figma Essentials course or have a sneaking suspicion that there's a treasure trove of unexplored tools, tips, workflows, and updates awaiting your discovery, then look no further! This course is your golden ticket to taking your UI/UX prowess to the next level.

Together, we'll start by delving into the depths of multilevel nested autolayouts, and unravel the secrets used by UX professionals by learning:
- Workflow techniques, managing design assets, styles, components, grid and column layouts like true virtuosos.
- Learn how to use Variables and put them to work creating even more complete prototypes.
- Use variables to make Light & Dark Modes + Compact & Comfortable spacing versions of your components. 
- You’ll then take your new knowledge of variables to understand and create your own Design Tokens. 
  • - Unleashing the magic of advanced animation techniques, captivating users with animated background gradients and Houdini Text.
  • - Harness the power of Lottie animation files, breathing life into your designs.
  • - Crafting responsive elements that effortlessly adapt to any device, proving your design prowess knows no bounds.
  • - Unleashing the full potential of powerful images & video masking techniques, amplifying the visual impact of your creations.
  • - Mastering advanced typography features, transforming words into captivating works of art.
  • - Embracing the realm of AI, infusing your process with its genius to elevate your skills as a UX designer.
  • - Elevate your prototyping game, conducting user tests with finesse using advanced techniques.
  • - Unveiling sticky scroll buttons that stack, animated anchor points and booleans, and a host of other captivating effects.
  • - Creating enchanting dropdown menus, hover grow effects for images, and expanding search bars.
  • - Discovering the right accessibility tools & techniques, ensuring inclusivity and usability for all users.
  • - Becoming a variant boss, expertly taming unwieldy variants to just 1 or 2.
  • - Unveiling the secrets of seamless collaboration with designers, developers, and stakeholders.
  • - Mastering the art of exporting production-ready assets, bringing your designs to life beyond the realm of Figma.
  • - Unearthing professional workflow tricks & shortcuts, saving you precious time and skyrocketing your efficiency.
  • - Plus much more exciting advanced Figma goodness along the way!

As you journey through this course, you'll acquire the skills wielded by UX professionals, gaining a profound understanding of the UX Design industry. From concept to a highly polished finish, you'll confidently manage your own UX projects ideal for your portfolio.

Throughout the course, I'll assign assignments and projects that nurture your skills and empower you to create your very own unique UX design masterpiece for your portfolio. Don’t worry if this all seems overwhelmingly advanced right now, because the BYOL crew stands ready to support and guide you, ensuring your questions get answered.

It's time to embrace the call to upgrade yourself and transcend from being a good UX Designer to a bona fide Figma UX Superhero! Unlock your potential, save the day, and let your design prowess soar!

Requirements:

- A copy of Figma (a free plan is available on the Figma website).
  • - Basic knowledge of Figma is required. I recommend watching my Figma Essentials course prior to embarking on this epic adventure.

Who this course is for:

  • - UX/UI adventurers who already have a basic understanding of Figma.
  • - Self-taught Figma enthusiasts yearning for structured guidance.
  • - Graduates of my Figma Essentials Course, hungry for more knowledge and skills.
  • - Visionaries who have developed their own unique Figma approach but crave exploration of the vast universe of tools, updates, and time-saving techniques.

What you'll learn:

  • - Diving deep into multi level nested autolayouts. 
  • - Robust components that are easy to update and hard to break. 
  • - Component properties. 
- Variables
- Design Tokens
- Advanced Prototyping using Variables
  • - Learn Workflow tips and tricks for managing your design assets, styles, components, grid and column layouts.
  • - Advanced animation techniques
  • - Animated Background gradients. 
  • - Houdini Text
  • - Animate along a path in Figma
  • - How to add Lottie animation files in Figma
  • - Build responsive elements ready for any device size.
  • - The best shortcuts & plugins to make you a more efficient UX designer.
  • - Absolute Positioning of Autolayouts. 
  • - Powerful images & video masking techniques. 
  • - Advanced typography features. 
  • - Learn to use AI in your process to make you a better UX designer. 
  • - Advanced prototyping techniques to level up your user tests. 
  • - Make prototypes better and faster using tricks & shortcuts. 
  • - Sticky scroll buttons that stack. 
  • - Video playback controls. 
  • - Animated anchor points and booleans.
  • - Create a Dropdown menu
  • - Create a hover grow effect for images.
  • - Create and expanding Search Bar 
  • - Learn the right accessibility tools & techniques  
  • - Become a variant boss. Cutting down those 100 variants to just 1 or 2. 
  • - Learn the best ways to work with other designers, developers and stakeholders. 
  • - Build a UX project from beginning to end ready for your portfolio.
  • - Export production ready assets.
  • - Learn professional workflow tricks & shortcuts.
  • - Forum support from me and the rest of the BYOL crew.
  • - All the techniques used by UX professionals
  • - 160 videos of detailed Figma Advanced Content.
Daniel Scott

Daniel Scott

Founder of Bring Your Own Laptop & Chief Instructor

instructor

I discovered the world of design as an art student when I stumbled upon a lab full of green & blue iMac G3’s. My initial curiosity around using the computer to create ‘art’ developed into a full-blown passion, eventually leading me to become a digital designer and founder of Bring Your Own Laptop.

Sharing and teaching are a huge part of who I am. As a certified Adobe instructor, I've had the honor of winning multiple Adobe teaching awards at their annual MAX conference. I see Bring Your Own Laptop as the supportive community I wished for when I was first starting out and intimidated by design. Through teaching, I hope to bring others along for the ride and empower my students to bring their stories, labors of love, and art into the world.
True to my Kiwi roots, I've lived in many places, and currently, I reside in Ireland with my wife and kids.

Certificates

We’re awarding certificates for this course!

Check out the How to earn your certificate video for instructions on how to earn yours and click the available certificate levels below for more information.

Downloads & Exercise files

Transcript

Hi everyone, in this video we're going to look at... organizing our components into group... we've kind of touched on it already so want to make it clearer... we're going to be using this external design library, another document... we're going to make sure everything is nicely grouped into different sections... there's two ways of doing that, let me show you the old perfectly good way...

and the new perfectly good way, all right, let's jump in. Let's start to tidy up our component naming... at the moment we've got a mix of the slash, '/' naming convention... and we started using sections... plus we're starting to use other documents to hold our main styles... so let me show you the two routes, and you can decide which one you want to do...

let's tidy up our emojis... these are my main components here, I'm going to cut them... remember, when you have to cut... we're going to move them to another main styles document... we're going to paste them, and to make sure the connection works. We're going to hold down 'Option 3' on a Mac, 'Alt 3' on a PC...

and we're going to publish those four changes, these emojis have moved... let's make sure that this original document--  all right, and then naming, you got two options... we can select all of these guys, we are going to... instead of calling Emoji Smile, which came from the actual file names itself... we can rename, so with lots of them selected... we can hold 'Command R', 'Ctrl R'...

what we're going to do is we're going to say, emoji is replaced with 'emoji/'... and we'll use spaces, you don't have to... let's rename it, let's publish it, so everything kind of knows what's going on... and it means, now back at this original document... when I am holding down my 'Shift I' to get to my components... let's have a look at that document that we've shared with this document...

this is our Main Styles, you can see there, emoji is in its nice little folder... there they all are, forward slash, '/' is awesome. What's becoming more popular now is, actually, just use a section... we did sections earlier, remember, they're hiding under here, 'Shift S'... we draw a section, and I'm going to name this one... 'Command R', or 'Ctrl R', I'm going to call this one "emoji"...

what I can do with these guys is I can rename them and say... actually, where it says Emoji, Emoji space forward slash, "Emoji / "... I'm going to replace with nothing, and I'm just going to hit 'Rename'... it's going to pull all of that emoji off, and the naming can come from the section... let's publish those... go back to the original here, and let's look at the library, 'Shift I'.

So we got our main styles, and you can see here, same thing happens... I've got this Emoji folder, it looks exactly the same... and now in there, why is this better or worse? It's marginally better... it just means, if I say I've got a button section... I don't have to name everything...

I can just go 'Shift S', Section, this one's going to be called "Button"... this early bird button, and just throw it in, I don't have to rename it... I've got some icons down here, they've got that naming convention "icon /"... I'm going to remove it, 'Command R', 'Ctrl R' on a PC... and I'm going to say, icon/, replace with nothing... 'Shift S' for a Section, that's 'Command R', call this "Icon"...

and then just grab these guys, throw them in. It's a lot easier to move them from one to the other... because really, that thing there is probably not a button... might end up having a Tags section... and I can just go drag to this Emoji section... and it renames it and reorders it...

in all the connecting documents, that are referencing this style, this one... there you go, they're thrown in... need to double click the edge to fit them all in... not fitting it in, not enough room... but now they're part of this Buttons sub category... you can go further with a slashing naming convention...

say that you've got these but you've got two versions... there's one that are solid, and one that has outline... these are outlined versions, that one's kind of a bit of both... but let's say that-- I'm going to 'Command R' now... and I'm going to say, this one is going to replace with... 'outline/", and then current name.

So I've got some depth in here, but the parent is from Icons... and I can go into the weeds with the slash naming convention in here... let's publish. I'm going to review all the changes, basically they just moved around... let's accept them all, and now 'Shift I'... let's have a look let's go to our Main Styles...

and under 'Icons' here, I have still got this extra level to go to Outline... and in here I might have a solid version, I show you this, is because... mainly at the moment people are only using the naming convention... and they're just using frames for this outer wrapper here... because of the introduction of sections, allows us to group things quite easily... and move them around from section to section...

rather than have to rename and group rename stuff... up to you how you want to tidy up your components... you'll see both around, and occasionally you'll see this... where there is icon/current name... so now they have icon/outline/magnifying glass... but because they're in this other thing called, let's call it icon...

you can get a little confusing, not confusing... but over here now, oh, 'Publish'... 'Review', let's 'Update All'... now if I go into my Components, and I go to my Main Styles... you can see, I've got icon plus icon... plus outline, doesn't really matter...

but that's what will happen if you're using a mix of the full naming from slashes... and the sections on top... I'm going to remove those... undo and publish. Now I'm going to have to work through my document and go through the 'Assets'... and find everything that is used locally, find a home for it on my main component...

put them in the right section, or if you're not using a separate document... have it on a separate page... and just move them all onto their other page... into a section, with some slash naming... all right, that is it, I'll see you in the next video.
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