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SECTION: 10
Tips & Tricks 6:49
SECTION: 20
Teams & Projects 3:37
SECTION: 22
Thumbnail Update 3:59
SECTION: 23
Overview of Figma Sites 17:03

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Student class projects

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Esin Çağla Kıral

@esinÇağlaKıral

Duolingo Learning Progress — UX/UI Case Study For my Figma UI/UX Design Essentials Distinction Project, I designed a new Learning Progress experience for Duolingo to help learners better understand their performance and decide what to practice next. I started by reviewing Duolingo’s existing Profile, Practice, Mistakes, and Lesson Completion experiences. During this audit, I found that Duolingo communicates activity-based progress such as streaks, XP, achievements, mistakes, and individual lesson results very clearly. However, learners have limited visibility into their overall performance across individual language skills and may not easily understand which areas require more attention. Based on these findings, I defined the core user problem, user needs, a proto-persona, How Might We questions, and a design hypothesis. I then created a user flow and low-fidelity wireframes before moving into the final UI. My solution introduces a “My Progress” experience where learners can view performance across skills such as Listening, Grammar, Pronunciation, Vocabulary, and Reading. A dedicated “Your Focus” section highlights the area that currently needs the most attention and provides direct access to relevant practice. I also designed interactive skill insight bottom sheets, allowing users to explore additional feedback about individual skills and move directly to related practice. After completing practice, the interface provides a feedback state that acknowledges the completed activity without implying that a single exercise immediately changes the learner’s overall performance. For the UI, I aimed to maintain Duolingo’s friendly, playful, simple, and gamified visual language while introducing a clear information hierarchy for learning progress. Throughout the project, I applied Figma techniques including Auto Layout, reusable components, component variants, text styles, consistent spacing, responsive sizing, overlays, fixed navigation, and interactive prototyping. Process: Research & Experience Audit → Define → User Flow → Wireframes → UI Design → Components → Interactive Prototype This project is an independent, unsolicited UX/UI concept created for educational and portfolio purposes and is not affiliated with Duolingo.

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Course info

97 lessons / 10 hours 35 quiz questions 20 projects Certificate of achievement

Overview

Hi there - my name is Dan Scott & welcome to Figma Essentials.

Together - you and me - are going to learn everything you need to get started working as a UX Designer using Figma.

You can try Figma for free by clicking here.

We’ll use this UI UX design tool to create beautiful User Interfaces and engaging prototypes. Most importantly... we'll cover the client expectations of you as a new UX designer. 

This course is aimed at people new to design, new to User Experience design. Even if you’re not totally sure what UX really means, don’t worry. We’ll start right at the beginning and work our way through step by step. 

First we’ll describe the brief & how to work with a UX persona.  

Then you’ll learn how to create simple wireframes.  

From there we’ll look at how to implement colours & images properly in your designs.

You’ll learn the do’s & don’ts around choosing fonts for web & mobile apps. 

You’ll learn how to create your own icons, buttons & other UI components. 

You’ll learn some pretty scary terms such as Components, Constraints & Multi Dimensional Variants. They are all really easy to understand once you know how. 

We’ll also make our lives easier by using free UI kits & plugins for Figma which will speed up our workflow dramatically!

We’ll build a simple Style Guide ready for client handoff. 

You’ll understand how to make both simple & advanced micro interactions, page transitions & animations 

Before the end of this course you will have made fully interactive prototypes 

You will take a project all the way through -  collaborating with other team members and exporting the right files ready to hand off to your developer or software engineer. 

We’ll be focusing on the software Figma but I’ll make sure to explain the techniques & terms used in the UX and how real world projects are run. You will develop a great understanding of the industry and will be able to manage your own UX projects.

I will be setting assignments through the course which will help develop your skills and enable you to create something special and unique for your own portfolio. 

Alright - it's time to upgrade yourself & go from Figma Zero to Figma Hero.

Daniel Walter Scott

Daniel Walter Scott

Founder of Bring Your Own Laptop & Chief Instructor

I discovered the world of design as an art student when I stumbled upon a lab full of green & blue iMac G3’s. My initial curiosity around using the computer to create ‘art’ developed into a full-blown passion, eventually leading me to become a digital designer and founder of Bring Your Own Laptop.

Sharing and teaching are a huge part of who I am. As a certified Adobe instructor, I've had the honor of winning multiple Adobe teaching awards at their annual MAX conference. I see Bring Your Own Laptop as the supportive community I wished for when I was first starting out and intimidated by design. Through teaching, I hope to bring others along for the ride and empower my students to bring their stories, labors of love, and art into the world.

True to my Kiwi roots, I've lived in many places, and currently, I reside in Ireland with my wife and kids.

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