Note: If you have a different UI than in the course, you can change it back by clicking the '?' in the bottom right corner of Figma and select 'Go back to previous UI'. Happy Figma'ing!

Figma UI UX Design Essentials

Object editing and how to escape in Figma

This lesson is exclusive to members

Course contents
SECTION: 10
Tips & Tricks 7:21
SECTION: 14
Working with Illustrator 4:16
SECTION: 19
Saving & History 5:42
SECTION: 24
Teams & Projects 5:19
SECTION: 27
Thumbnail update 4:10

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Course info

114 lessons / 12 hours 29 quiz questions 22 projects Certificate of achievement

Overview

Hi there - my name is Dan Scott & welcome to Figma Essentials.

Together - you and me - are going to learn everything you need to get started working as a UX Designer using Figma.

You can try Figma for free by clicking here.

We’ll use this UI UX design tool to create beautiful User Interfaces and engaging prototypes. Most importantly... we'll cover the client expectations of you as a new UX designer. 

This course is aimed at people new to design, new to User Experience design. Even if you’re not totally sure what UX really means, don’t worry. We’ll start right at the beginning and work our way through step by step. 

First we’ll describe the brief & how to work with a UX persona.  

Then you’ll learn how to create simple wireframes.  

From there we’ll look at how to implement colours & images properly in your designs.

You’ll learn the do’s & don’ts around choosing fonts for web & mobile apps. 

You’ll learn how to create your own icons, buttons & other UI components. 

You’ll learn some pretty scary terms such as Components, Constraints & Multi Dimensional Variants. They are all really easy to understand once you know how. 

We’ll also make our lives easier by using free UI kits & plugins for Figma which will speed up our workflow dramatically!

We’ll build a simple Style Guide ready for client handoff. 

You’ll understand how to make both simple & advanced micro interactions, page transitions & animations 

Before the end of this course you will have made fully interactive prototypes 

You will take a project all the way through -  collaborating with other team members and exporting the right files ready to hand off to your developer or software engineer. 

We’ll be focusing on the software Figma but I’ll make sure to explain the techniques & terms used in the UX and how real world projects are run. You will develop a great understanding of the industry and will be able to manage your own UX projects.

I will be setting assignments through the course which will help develop your skills and enable you to create something special and unique for your own portfolio. 

Alright - it's time to upgrade yourself & go from Figma Zero to Figma Hero.

Daniel Scott

Daniel Scott

Founder of Bring Your Own Laptop & Chief Instructor

instructor

I discovered the world of design as an art student when I stumbled upon a lab full of green & blue iMac G3’s. My initial curiosity around using the computer to create ‘art’ developed into a full-blown passion, eventually leading me to become a digital designer and founder of Bring Your Own Laptop.

Sharing and teaching are a huge part of who I am. As a certified Adobe instructor, I've had the honor of winning multiple Adobe teaching awards at their annual MAX conference. I see Bring Your Own Laptop as the supportive community I wished for when I was first starting out and intimidated by design. Through teaching, I hope to bring others along for the ride and empower my students to bring their stories, labors of love, and art into the world.
True to my Kiwi roots, I've lived in many places, and currently, I reside in Ireland with my wife and kids.

Certificates

We’re awarding certificates for this course!

Check out the How to earn your certificate video for instructions on how to earn yours and click the available certificate levels below for more information.

Downloads & Exercise files

Download Exercise Files

Transcript

Hi everyone, I'm going to briefly introduce Object Editing mode, this kind of stripy lines where you're stuck, currently you might be trapped in here right now, and you don't know how to escape, let me show you how to escape and what it's actually used for. 

So I want to introduce this early in the course, because if you're a double clicker, you've probably already been in there by accident, and I'll show you how to get out. So I'm going to grab my Rectangle tool, I'm just going to draw something out, and normally you can just kind of grab the edges, and you're like, okay, let's imagine how I want it, but if you want to like, say break the edge and distort this, you double-- well there's the official way of getting in there. 

So I've got it selected, look, there's the official way, 'Edit Object', click on that, and nothing really happens, except this top menu changes, watch it again, click on that, you get these extra features. We'll go over them in more detail when we start drawing our own icons, but I want to, yeah, I want to get you escaped now, early in the course. 

So the official way to get into it, click that, and what you can do is you can grab a corner and drag it, and you're like, "Yay, destroyed it," or, you know, manipulated it. You can also click the center and delete the center of your rectangle, click on this edge here, delete the top part. So that's what Object Editing mode is.

It kind of breaks it from that kind of, you know, that rectangle, that does only rectangle stuff, and I'll show you here, because, maybe a lot of people get lost, or stuck in here, so I'm going to undo that. 

Now the official way to get out is to click 'Done', but the normal way, the way most people do is, just to double click on the background. So official way, have it selected, in, out, unofficial way, double click it, double click the background to get out. I'm going to delete that, I don't need it, I just wanted to show you what Object Editing mode was, and how to get out if you got trapped. All right, on to the next video.

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