Hey, welcome to this video. And we're gonna look at the bone tool in this one, the Bone Tool. Think of it as putting bones into a character. You can kind of add some structure to them and make them move over time. They also call it inverse kinetic or ik. Uh, you might call it rigging or using a puppet.
Okay? Putting puppet pins in. There's lots of kinda ways of calling it, but uh, Adobe animate calls it the bone tool. So what we're gonna do is make a new canvas and we are gonna put in a background color. What color does it have to be green? I'm sick of green.
I'm gonna go green. Eat blue. All right. Uh, pick any color green and let's bring in our monster. So I'm gonna save this one actually and I'm going to put it in my desktop under Adobe Animate Project Files. Put in my underscores and I'm gonna go, uh, command R to import the stage.
And I'm gonna bring in one of the monsters. Actually, no, I'm gonna bring in this one here. I've made special called Bones Tool. What I've done for you, an illustrator is I've gone through and created one that has a layer called body and he's just there. And I've made two arms that are separate on separate layers. So you need them separated out.
You could do this in flash. Um, I've made it a little bit easier just to kind of, yeah, make it simpler. And we're gonna maintain layers. That's the big one. Click okay. And it's gonna say it's missing some bits and pieces for blend modes.
That's okay. He's turned out fine. So there's my body, he's on the top. Um, you'll see body Okay in the left arm, right arm. And what we'll do is let's just turn the eyeball off on body and lock it so we don't wreck it and we'll just work on the left arm. So let's uh, turn, let's lock the right arm.
So what we need to do is select it and, um, what this needs to be, it needs to be kind of a raw shape. So you can't go through and edit, um, turn it into a symbol. It needs to be kind of like one of those raw shapes. So what I'm gonna do is ungrouped and yeah, make sure it's not grouped and not, uh, into the symbol. So I've got the bone tool. This one here looks like a bone or a spanner.
Okay? I'm gonna click hold and drag it. Okay? I'm gonna start kind of where a shoulder should be. That's kind of where a monster's elbow goes. And what I'm doing is I'm clicking, holding and dragging from that last point to where his wrist should go then clicking and holding and dragging to where his little fingers are.
Okay? So that's my kind of rough structure for my arm. Now what you're gonna do is move back to the selection tool, grab this little one and give it a wiggle. Okay? And it does really cool things. I love it how useful it is.
I don't use it very much. Okay? But you might find some really good uses for this. So let's look at animating over time. So we're gonna start it where it was. And then, um, what you'll notice as well is left arm actually no longer exists, okay?
It's been sucked outta there. Can you see down here? It's a clear key frame. It's empty, it's been sucked up to this one called Arm Amateur one. So this right arm, my left arm here is rubbish. Okay?
It sucks it into this really special layer and you'll see it's special 'cause it's got a running man next to it, okay? And we're gonna call it left. Um, and what we're gonna do is we're gonna, um, insert a key frame, but they call 'em differently. They call 'em poses. It's exactly the same as a key frame, but they call 'em poses now 'cause we're dealing with what's called an armature. So how far out I'm gonna go insert pose and what am I gonna do?
I'm gonna kind of straighten his arm out, then insert another pose and I'm gonna kind of curl it round a little bit. You can see I can click on all these different ones. I can click on you and kind of extend this one and then this one. Super from this one, okay? And you can start working them round. Um, so what is he doing?
He's flopping his arms back and forth. Uh, so am I gonna, can I copy, copy pose? Maybe you can't. You can copy poses. You can. And then I'm gonna paste pose.
Hmm. Okay, I'm gonna insert pose and then I'm gonna right click and go to pace pose. Okay, there's a bit of learning on the fly. I don't use the BA bone tool very much, so it kind of swings back and forth. And then maybe he's going to get all excited, insert pose and he's gonna go a big hug, add your own sound effects. Okay, awesome.
So let's make sure that this extends all the way out. So my right arm goes all the way out here. So I'm gonna right click and just insert a frame. And the same with the body. Right click, insert a frame, come on, insert frame, turn it back on so I can see it and save it. Preview a browser and let's, let's remember that it always appears in the other screen.
Here he is. There we go. How exciting is that? Okay. Uh, not my best work, but you get the idea of what it does, right? You can turn vectors, you can't do this with bitmap images, but you can turn them into kind of like animated over time.
Little bit more proper animation. You could do it with waves, you could do it with trees, you could do it with Wrigley worms, you could do it with arms. Um, it's meant to be obviously set up for doing characters. Now, I'm not gonna do a full thing on how to use the bone tool, mainly because I don't use very much and I understand it, but it'll take me a while to kind of get to the grips with all the bits and pieces. And to be honest, for animated banners, if you're gonna rig up a character, it's, you're probably not gonna be doing them for animated banners anyway, but just so you know, the quick run through is you can do things like, um, so I've clicked on this joint here and I can say I want to constrain the rotation. Okay?
So it doesn't rotate all the way around. Okay? So this is going all the way around. I could say something like it only goes from 10 to, oh, actually to minus 10. Okay? So it only has like a limited rotation so it doesn't kind of bend all the way around.
And what else could I do? So it's doing it for this joint. I could do it for X and Y so it only, it doesn't allow it to move left and right, okay? It only can go up and down. Um, the spring and dampening is quite interesting. I'm gonna select this whole thing and see if I can play around with the bone.
I can't do it there. So let's have a look at this first one. There's actually this translation between these two. Um, spring and dampening is quite interesting. I'll select them all. Okay, I'm gonna hold shift, grab all of these guys.
I'm gonna crank up the dampening in the spring, actually the spring, the spring looks funny. Uh, save it and it kind of turns it into a little bit more of like a wobbly arm. You see? Uh, I love every time I teach that, um, why you'd need to kind of do the spring. Uh, I dunno. Okay.
But have a look. Um, if you wanna go a bit more into it, um, you might have to check out somebody else's uh, tutorial. All right. That's gonna be it for the bone tool. Uh, let's move out, um, to the next video. That cracks me up this spring.
All right, next video.