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Editing Symbols in Adobe Animate for HTML5

Course contents
SECTION: 6
Warnings & errors 1:10
SECTION: 7
Width tool 5:23
SECTION: 14
Project 9:34
SECTION: 15
Buttons 12:14
SECTION: 17
Bone Tool 6:53
SECTION: 18
Stop looping with JS 1:45
SECTION: 22
Conclusion 1:37

Questions

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Course info

53 lessons / 5 hours

Overview

This course is for visual, creative people who need to start making HTML5 banner ads. I made this course for people that are struggling to get their heads around the new world of HTML5 advertising. This course is step by step with exercise files. I’ve saved a copy of each Adobe Animate file after every video so if you get lost you can compare your files to my completed files. At the end you’ll be able to create, test and upload standard banner ads.

This course is perfect for people completely new to the digital advertising world. We’ll cover all the basics. It’s also great for people who previously worked in Adobe Flash to produce SWF advertising.

Because this is such a new industry I’ll be around to help you with any questions. Use the forums on the pages and I’ll respond.

Thanks for considering my course. If you’re not sure if it’s right for you. Simply sign up, try it out and if you’re not happy I’ll refund you no problem. - Dan.

What are the requirements?

  • You'll need a copy of Adobe Animate CC 2015 or above. A free 30 day trial can be download from Adobe here.

  • No previous Adobe Animate or digital advertising knowledge is necessary.

  • If you're not sure if this course is right for you. Email me what you’re trying to do and check if you’re on the right track.

What am I going to get from this course?

  • 53 lectures 3 hours of content!

  • Forum support from me. 

  • How to build banner advertising

  • How to keep file sizes down.
  • Firm understanding of the publishing process for ad networks like Google Doubleclick, Adwords, Simek etc. 

  • Professional workflows and shortcuts. 

  • A wealth of other resources and websites to help your new career path.

What is the target audience?

  • YES: This course is for beginners. For people who prefer not to work in code. Visual people. Creative people. Graphic designers. Marketers. Past users of Flash.

  • NO: This course is not for developers. This course will cover standard animated banners. Not dynamic banners like expanding banners, video banners or game banners. 

Course duration 5 hours + your study.

Daniel Scott

Daniel Scott

Founder of Bring Your Own Laptop & Chief Instructor

instructor

I discovered the world of design as an art student when I stumbled upon a lab full of green & blue iMac G3’s. My initial curiosity around using the computer to create ‘art’ developed into a full-blown passion, eventually leading me to become a digital designer and founder of Bring Your Own Laptop.

Sharing and teaching are a huge part of who I am. As a certified Adobe instructor, I've had the honor of winning multiple Adobe teaching awards at their annual MAX conference. I see Bring Your Own Laptop as the supportive community I wished for when I was first starting out and intimidated by design. Through teaching, I hope to bring others along for the ride and empower my students to bring their stories, labors of love, and art into the world.
True to my Kiwi roots, I've lived in many places, and currently, I reside in Ireland with my wife and kids.

Downloads & Exercise files

Download Exercise Files

Transcript

Okay, in the last video we looked at adjusting the instances, the children. Now were going to look at editing mc Bob. Lets say were going to physically change him, the clients come back and said its not a space alien unless its got a space helmet on. Or a moustache or a hat or something else you want to add to it later on.

So what were going to do is we’re going to go through and edit it and there's two ways of doing it, there's one doing it in isolation mode. So if I double click the icon in here, you'll notice that Bob ends up in the middle of my window, it’s kind of like in the matrix, he’s all by himself and you can do your edits in here. And that’s one way of doing it. You can see I'm inside seeing my mc Bob and mc Bob by himself. I'm going to go back to seeing one. What I prefer to do is double click on him in the scene, because then I can see him in relation to his buddies. You'll notice that if I double click to go back to the scene one. He’s got a bit of alpha applied to him, so he’s a bit transparent but when I double click it to go inside, he goes back to his full original state. And that’s fine, because when I go back out hell go back to his alpha. But while I'm in here, I'm going to zoom in a little bit, remember that’s command + or control + on a pc, I'm going to move across. And I'm going to add a helmet to him by using the pencil tool. Go back to my libraries, it’s going to be a white line, hoe thick is it going to be. That’s a bit thick, maybe down to something like 4. I'm going to make sure that its on smooth, make sure its on 100. And I'm going to put a helmet on him. Great helmet, how many times can I draw this while you're watching. That will do, that’s a space helmet. And what we can do is, I'm going to zoom out, double click to go back into the background and you can see its applied to the actual original symbol and they’ve all got little space helmets on now.

So if you ever have to go and edit a symbol, it might be the logo that you use more than once or it might be the type you’ve turned into a symbol. What you need to do is double click it on the stage, do your edits and then when you're finished, double click to go back. Or you can double click it here in your library and do the same. Just make sure when you're finished end up back at scene one and without any of these little extras along here.

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