Overview
Daniel Scott
Founder of Bring Your Own Laptop & Chief Instructor
instructorI discovered the world of design as an art student when I stumbled upon a lab full of green & blue iMac G3’s. My initial curiosity around using the computer to create ‘art’ developed into a full-blown passion, eventually leading me to become a digital designer and founder of Bring Your Own Laptop.
Sharing and teaching are a huge part of who I am. As a certified Adobe instructor, I've had the honor of winning multiple Adobe teaching awards at their annual MAX conference. I see Bring Your Own Laptop as the supportive community I wished for when I was first starting out and intimidated by design. Through teaching, I hope to bring others along for the ride and empower my students to bring their stories, labors of love, and art into the world.
True to my Kiwi roots, I've lived in many places, and currently, I reside in Ireland with my wife and kids.
We’re awarding certificates for this course!
Check out the How to earn your certificate video for instructions on how to earn yours and click the available certificate levels below for more information.
Yes. It is harder than the Curvature Tool, no question, but it gives you far more control over corners, curves, handles, and anchor points. Once you get comfortable with it, it becomes one of the most useful tools in Illustrator and a skill that carries over into plenty of other design apps too.
The Pen Tool has a bit of a reputation.
Some people hear the name and immediately tense up. Fair enough. It is one of those tools that feels awkward at first, and unlike friendlier tools in Illustrator, it does not do much hand-holding. But that is also exactly why it matters.
If the Curvature Tool is the easy-going mate that helps you get most of the way there, the Pen Tool is the one you call when you need proper control. Corners, smooth curves, anchor placement, handle direction, symmetry, edits after the fact. This is where the serious precision lives.
And yes, it is tricky. That is normal. Nobody picks this up and glides through it first time.
The Curvature Tool is genuinely great. It handles a lot of the thinking for you, which makes it fast and approachable.
But there is a trade-off. The easier the tool is, the less direct control you usually have. Sooner or later, you run into a shape where you want to decide exactly how a path bends, where a corner should tighten, or how one curve should flow into the next.
That is where the Pen Tool earns its keep.
Curvature Tool: easier to learn, quicker to sketch with, less control
Pen Tool: harder to learn, more precise, much more control
It is also the tool you will keep seeing across Illustrator tutorials, and not just Illustrator either. The same basic Bezier pen approach shows up in Photoshop, InDesign, and plenty of CAD, 3D, and drawing software.
The easiest way to get your head around the Pen Tool is to begin with something angular, like a crown.
Here is the first big rule:
Click once to create a corner point
Click and drag to create a curved point with handles
That is the opposite of how the Curvature Tool tends to feel, which is why people often stumble straight away.
When tracing a simple crown shape, you can just click from point to point around the outline. Each click creates a sharp turn. Nice and clean.
This is the cleanest way to start with the Pen Tool: a shape made almost entirely of corners.
One thing that can throw you early is fill colour. If your shape has a fill turned on while you are still drawing, Illustrator may start trying to fill the unfinished shape, which can make everything look wrong even when the path itself is fine.
If that happens, set the fill to none and keep a visible stroke. It is much easier to see what you are doing.
Once corners make sense, the next step is curves. This is where the Pen Tool starts to feel more powerful and more annoying at the same time.
To draw a smooth curved path, do not just click. Click, hold, and drag. That creates direction handles.
Those handles tell the path how to enter and leave an anchor point. Unlike the Curvature Tool, which keeps a lot of that hidden until later, the Pen Tool puts the mechanics right in front of you.
That is both the blessing and the curse.
When tracing an organic shape, such as a blobby one-eyed creature, the best approach is still to look for the apexes. Those are the main turning points in the shape, where the curve changes direction most clearly.
Place anchor points on those key spots rather than scattering points everywhere.
Then drag the handles as you go to shape the curve.
The handles are where the Pen Tool starts paying you back with real control.
The length of those handles matters a lot:
Short handles make the curve tighter and more abrupt
Longer handles make the curve pass more smoothly through the point
If a curve feels too pointy or too flat, the handle length is often the reason.
This bit is important because it saves a lot of frustration.
You are almost never going to nail every curve while drawing it. The Pen Tool works better when you accept that the first pass is for getting the structure in place. Fine tuning comes after.
Trying to fix every wobble immediately can actually make the next section harder, because each handle affects the flow into the next curve.
So if one section looks a bit off, keep moving. You can come back with the Direct Selection Tool and tidy it up once the whole path exists.
One of the weirdest things about the Pen Tool is that a handle that feels wrong for the current curve might still be necessary for the next one.
That is why it can feel like a seesaw.
You shorten a handle to improve one side, and suddenly the next side has no nice flow at all. You extend a handle for the next section, and now the previous one looks messy.
That is not you being bad at it. That is just how connected Bezier curves work.
The better approach is:
Place anchor points at sensible apexes
Get the general flow close enough
Finish the whole path
Refine with the white arrow afterwards
It happens. You get near the edge, something goes odd, and suddenly you are miles away from the shape.
The quick fix is:
Undo the last action
Use Command or Control + 0 to fit the artwork back on screen
This is classic. A tiny handle can make one part look neat, but it often leaves no smooth momentum for the following segment.
If the next curve has no flow, go back and give the previous handle a bit more length.
If the Pen Tool suddenly turns into crosshairs instead of the pen icon, that is usually just Caps Lock.
Nothing is broken. Illustrator has not lost its mind. Just toggle Caps Lock off if you prefer the normal pen cursor.
Some people like Smart Guides while drawing. Some do not. If they feel too distracting while using the Pen Tool, turn them off temporarily from the View menu, then switch them back on for other tasks.
If the path is still attached to your cursor and you just want out, hit the Escape key. That breaks the connection so you can stop and reset.
This catches a lot of people.
If you deselect a path before finishing it, then come back with the Pen Tool, Illustrator gives you little cursor hints.
A small asterisk means you are about to start a brand new path
A small slash near an existing endpoint means you can continue the old path from there
Hover near the end anchor until that continue icon appears, then click the endpoint.
And remember the basic rule again:
Click once to continue with a corner
Click and drag to continue with a curve
Once the shape is fully drawn, switch to the Direct Selection Tool, which is the white arrow and the A key shortcut.
This is where the path usually starts looking much better.
Click on anchor points, drag handles, and make subtle adjustments. Small movements can make a surprisingly big difference.
If you are new to this, do not be too timid. Sometimes the fastest way to understand what a handle does is to give it a proper wiggle and see how the line reacts.
Most Pen Tool paths come together in the edit stage, not the first pass.
A few good habits here:
Select the actual anchor point or segment you mean to change
Make small changes once you understand the direction of travel
If one handle refuses to solve the issue, try adjusting the neighbouring anchor instead
Move the anchor point itself if it is sitting in the wrong place
Sometimes a shape simply needs more control than your current anchors provide.
If you hover over an existing path with the Pen Tool, Illustrator shows a little plus symbol. That lets you add an anchor point. Hover over an existing anchor and it changes to a minus, which removes one.
This is useful, but there is a balance.
More anchor points give you more control, but too many often make lines bumpier and less elegant. A smooth shape usually comes from using as few points as you can get away with.
So the question is not “Can I add another point?” It is “Do I actually need one?”
The Pen Tool is not just for wobbly organic blobs. It can also handle tidy, balanced shapes, but symmetry demands a bit more discipline.
Take the ninja example. If you want the top of the hood or eye opening to feel balanced, a few principles matter:
Flat sections should actually be flat
Opposing handles should be similar lengths
Handles should line up cleanly rather than drifting off at random angles
Vertical or horizontal alignment often matters more than you expect
Holding Shift while dragging handles can help lock them into straighter directions, which is very handy when you are aiming for symmetry.
Symmetry gets easier when the handles are kept orderly instead of drifting off at odd angles.
A useful way to understand this is to compare it with a perfect ellipse. In a clean ellipse, the handles mirror each other. They are balanced, aligned, and proportionate. If one handle is much longer or angled differently, the shape starts to feel lopsided.
So if a supposedly symmetrical shape looks wrong, it is often because one of these is off:
An anchor is not centred
A handle is much longer than its opposite
A flat section is slightly tilted
A handle that should be vertical or horizontal is drifting
Here is a refreshing truth: if you want a perfect circle, use the Ellipse Tool.
If you want a tidy rounded rectangle for the ninja face opening, use the Rounded Rectangle Tool.
There is no prize for forcing the Pen Tool to do everything manually. Part of getting good in Illustrator is knowing when another shape tool will get you cleaner results faster.
That is why mixing tools is completely sensible. Use the Pen Tool where you need custom control, and use built-in shape tools where geometry matters more than hand-drawn precision.
At some point you will create the wrong kind of point. You meant to make a curve, but made a corner. Or the other way round.
That is where the Anchor Point Tool comes in.
You can find it nested under the Pen Tool.
Click an existing curved point to convert it into a corner
Click and drag from a corner point to pull out handles and turn it into a curve
If it starts behaving strangely, do not panic. Give the handles a bit of movement and see what the point is trying to do. Often the weirdness comes from one stubborn handle rather than the whole point being wrong.
And again, if the anchor itself is in the wrong place, move it. A well-placed anchor point in the middle of the real apex usually behaves far better.
The Pen Tool is one of those skills where a short explanation helps, but repetition does the heavy lifting.
The usual journey looks something like this:
It feels clumsy and annoying
You understand the theory but still fight the curves
You start recognising good anchor placement
You stop expecting perfection on the first pass
You begin editing paths with confidence
Eventually you either tolerate it or become one of those people who weirdly love it
There does seem to be very little middle ground. People tend to either hate the Pen Tool or swear by it.
The difference is usually not talent. It is time spent practising.
Turn off fill if it gets in the way and keep a visible stroke.
Zoom in enough to see the shape clearly.
Identify the apexes before placing points.
Click once for corners.
Click and drag for curves.
Do not obsess over perfection during the first pass.
Use the white arrow to refine anchor points and handles.
Add or remove anchor points only when necessary.
Use Shift when you need cleaner horizontal or vertical handle direction.
Use the Anchor Point Tool to convert corners and curves.
Use shape tools instead of the Pen Tool when perfect geometry matters more.
The Pen Tool is not popular because it is easy. It is popular because it is flexible.
Once you understand how anchor points and handles actually control a line, you stop guessing. You can build cleaner logos, smoother icons, better illustrations, and more polished vector shapes overall.
And because the same underlying tool exists in so many creative applications, the effort does not stay locked inside Illustrator. You are learning a broader design skill.
Because it gives you direct control over anchor points and handles instead of automating the curve for you. That extra control is useful, but it also means there is more to think about while drawing.
Use the Curvature Tool when you want speed and simplicity. Use the Pen Tool when you need precise control over corners, curves, and path flow. Most people end up using both depending on the job.
Clicking creates a corner point. Clicking and dragging creates a curved point with direction handles that control how the line bends on either side.
Grab the Pen Tool and hover near the existing endpoint until the cursor changes to the continue icon. Then click the endpoint and keep drawing from there.
Press Escape. That detaches the active path from your cursor so you can stop cleanly and start again when ready.
Absolutely. In fact, that is normal. Use the Direct Selection Tool to move anchor points and adjust handles after the path is complete.
Usually fewer is better, as long as the shape still behaves properly. Extra anchor points can help with control, but too many often make curves less smooth.
Yes, the core idea is the same. It is the same Bezier-based drawing approach used in Photoshop, InDesign, and many other creative applications.