Note: If you have a different UI than in the course, you can change it back by clicking the '?' in the bottom right corner of Figma and select 'Go back to previous UI'. Happy Figma'ing!

Class project 09 - One button to rule them all

This lesson is exclusive to members

Course contents

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Student class projects

Course info

177 lessons / 16 hours 46 quiz questions 21 projects Certificate of achievement

Overview

Hi there, aspiring Figma enthusiasts! Are you ready to embark on an exhilarating journey with me, Dan Scott, as we unlock the full potential of our Figma skills in the dazzling realm of UX/UI Design using Figma Advanced?

Try Figma for free by clicking here.

This course is tailor-made for those who have already mastered the fundamental principles of UI/UX Design using Figma. If you've triumphed over my Figma Essentials course or have a sneaking suspicion that there's a treasure trove of unexplored tools, tips, workflows, and updates awaiting your discovery, then look no further! This course is your golden ticket to taking your UI/UX prowess to the next level.

Together, we'll start by delving into the depths of multilevel nested autolayouts, and unravel the secrets used by UX professionals by learning:
- Workflow techniques, managing design assets, styles, components, grid and column layouts like true virtuosos.
- Learn how to use Variables and put them to work creating even more complete prototypes.
- Use variables to make Light & Dark Modes + Compact & Comfortable spacing versions of your components. 
- You’ll then take your new knowledge of variables to understand and create your own Design Tokens. 
  • - Unleashing the magic of advanced animation techniques, captivating users with animated background gradients and Houdini Text.
  • - Harness the power of Lottie animation files, breathing life into your designs.
  • - Crafting responsive elements that effortlessly adapt to any device, proving your design prowess knows no bounds.
  • - Unleashing the full potential of powerful images & video masking techniques, amplifying the visual impact of your creations.
  • - Mastering advanced typography features, transforming words into captivating works of art.
  • - Embracing the realm of AI, infusing your process with its genius to elevate your skills as a UX designer.
  • - Elevate your prototyping game, conducting user tests with finesse using advanced techniques.
  • - Unveiling sticky scroll buttons that stack, animated anchor points and booleans, and a host of other captivating effects.
  • - Creating enchanting dropdown menus, hover grow effects for images, and expanding search bars.
  • - Discovering the right accessibility tools & techniques, ensuring inclusivity and usability for all users.
  • - Becoming a variant boss, expertly taming unwieldy variants to just 1 or 2.
  • - Unveiling the secrets of seamless collaboration with designers, developers, and stakeholders.
  • - Mastering the art of exporting production-ready assets, bringing your designs to life beyond the realm of Figma.
  • - Unearthing professional workflow tricks & shortcuts, saving you precious time and skyrocketing your efficiency.
  • - Plus much more exciting advanced Figma goodness along the way!

As you journey through this course, you'll acquire the skills wielded by UX professionals, gaining a profound understanding of the UX Design industry. From concept to a highly polished finish, you'll confidently manage your own UX projects ideal for your portfolio.

Throughout the course, I'll assign assignments and projects that nurture your skills and empower you to create your very own unique UX design masterpiece for your portfolio. Don’t worry if this all seems overwhelmingly advanced right now, because the BYOL crew stands ready to support and guide you, ensuring your questions get answered.

It's time to embrace the call to upgrade yourself and transcend from being a good UX Designer to a bona fide Figma UX Superhero! Unlock your potential, save the day, and let your design prowess soar!

Requirements:

- A copy of Figma (a free plan is available on the Figma website).
  • - Basic knowledge of Figma is required. I recommend watching my Figma Essentials course prior to embarking on this epic adventure.

Who this course is for:

  • - UX/UI adventurers who already have a basic understanding of Figma.
  • - Self-taught Figma enthusiasts yearning for structured guidance.
  • - Graduates of my Figma Essentials Course, hungry for more knowledge and skills.
  • - Visionaries who have developed their own unique Figma approach but crave exploration of the vast universe of tools, updates, and time-saving techniques.

What you'll learn:

  • - Diving deep into multi level nested autolayouts. 
  • - Robust components that are easy to update and hard to break. 
  • - Component properties. 
- Variables
- Design Tokens
- Advanced Prototyping using Variables
  • - Learn Workflow tips and tricks for managing your design assets, styles, components, grid and column layouts.
  • - Advanced animation techniques
  • - Animated Background gradients. 
  • - Houdini Text
  • - Animate along a path in Figma
  • - How to add Lottie animation files in Figma
  • - Build responsive elements ready for any device size.
  • - The best shortcuts & plugins to make you a more efficient UX designer.
  • - Absolute Positioning of Autolayouts. 
  • - Powerful images & video masking techniques. 
  • - Advanced typography features. 
  • - Learn to use AI in your process to make you a better UX designer. 
  • - Advanced prototyping techniques to level up your user tests. 
  • - Make prototypes better and faster using tricks & shortcuts. 
  • - Sticky scroll buttons that stack. 
  • - Video playback controls. 
  • - Animated anchor points and booleans.
  • - Create a Dropdown menu
  • - Create a hover grow effect for images.
  • - Create and expanding Search Bar 
  • - Learn the right accessibility tools & techniques  
  • - Become a variant boss. Cutting down those 100 variants to just 1 or 2. 
  • - Learn the best ways to work with other designers, developers and stakeholders. 
  • - Build a UX project from beginning to end ready for your portfolio.
  • - Export production ready assets.
  • - Learn professional workflow tricks & shortcuts.
  • - Forum support from me and the rest of the BYOL crew.
  • - All the techniques used by UX professionals
  • - 160 videos of detailed Figma Advanced Content.
Daniel Scott

Daniel Scott

Founder of Bring Your Own Laptop & Chief Instructor

instructor

I discovered the world of design as an art student when I stumbled upon a lab full of green & blue iMac G3’s. My initial curiosity around using the computer to create ‘art’ developed into a full-blown passion, eventually leading me to become a digital designer and founder of Bring Your Own Laptop.

Sharing and teaching are a huge part of who I am. As a certified Adobe instructor, I've had the honor of winning multiple Adobe teaching awards at their annual MAX conference. I see Bring Your Own Laptop as the supportive community I wished for when I was first starting out and intimidated by design. Through teaching, I hope to bring others along for the ride and empower my students to bring their stories, labors of love, and art into the world.
True to my Kiwi roots, I've lived in many places, and currently, I reside in Ireland with my wife and kids.

Downloads & Exercise files

Transcript

Hey everyone, it is class project time... we're going to tie in all the component properties... that we've learned in the previous few videos... and I'm going to get you to make one button to rule them all... it's going to be your Main button for your app... and I'm going to get you, force you to do a few things to it...

it's a really good example of the type of button you will be creating. Basically, I'm going to read through all of these, but let me show you kind of... like this is a smaller version of it, yours is going to be a bit more complex... but basically this stuff, where there's a main button... there is two different colors, there's two different sizes... there's an icon on the right...

and over here I have the ability to... adjust them and turn them all off when I'm working with my instance of it... simple instance with a lot of control... so what do you actually have to do? So the Button text, I want you to be able to turn it on and off with a Boolean... and make the text editable...

won't go through every single one of these but I'll just give you a for instance... like in that case, in your main Component, or actually, in my instance... I want to be able to to turn the text on and off with the Boolean... and be able to change the text... from within the Properties Inspector... with the icon, same thing, turn it on/off, but this one has an instant swap.

So remember, before, we can go through, and from this... go through and pick a different instance... the different icons from this Preferred list... and I want you to make sure you're using the Preferred list as well... see if you can get that working, what else? I want you to have variants...

there's going to be a default size, a small one and a large one... often, just done with a padding, you might have to adjust the font size as well... and there's going to be three colors, this thing is going to get big, man... Primary, Secondary, and when we use Outline... it'll be something like this where there's an outlined version of it... it's going to be a default, a small, and a large version of those as well.

I want you to make sure that the Simplify Instances is turned on... so when people are using it, kind of tidies up that Property Inspector... you might have to go back to to that video to work out that one... and the last one is, like this is going to be a bit of work on its own... if you are a sucker for punishment... and you really want to just kind of like push your skills...

and make something really complete... is you can put in the optional states... that's Default, Hover, Pressed, Disabled... that's these ones, you, you, you... Outline has its own one, you, you, you, and Disabled... that's optional, because I realize this is getting a pretty big project on its own...

and if you are doing it, get the interactions to work  so that when you have got an instance of it... you, down here, and I preview it... that it works, Hover works, when you click it, it goes to the Pressed state... so see if you can make that. Deliverables, I want to see a screenshot... it's probably the easiest way to have a look...

what I would do, is get your Main component, get it nicely laid out... so it's not looking like a mess... and be in Design view, and take a screenshot of all of this... so that I can see all the properties as well as all the variants over here... that'd be perfect. Optional, is, it'd be great if you can, I don't know, not everyone is doing it...

be great to see a video of you looking at this instance here... not a preview of it but just going through here and going... "Look, look what I can do"... and it all working... that would be the key... being able to do all this stuff with a short video...

if you do do that make sure you upload it... remember, Vimeo, YouTube, Behance is another good place... and then just share the link of you making your mega button work... share it on social media as well... and use the # FigmaAdvanced so I can check it out. If you run into any problems, post that up...

and because we're doing the, two people commenting on other people's work thing... if it's not me or one of the TAs... one of your fellow students will help with any problems you might have had... and if you found it, well, you eventually worked it out... make sure you go and help somebody else that might be having trouble. All right, one button to rule them all...

enjoy the frustration... it's going to be trickier for some than others... but go in, get messy, see if you can make it happen... and I will see you in the next video... oh, don't be afraid to watch any of the previous videos as well... in case you're like, "Oh man, how did he do that?"...

jump back through old videos, go watch them again... all right, that's it, let's get on to the next video.
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