Note: If you have a different UI than in the course, you can change it back by clicking the '?' in the bottom right corner of Figma and select 'Go back to previous UI'. Happy Figma'ing!

When would you use design tokens in Figma

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Course info

177 lessons / 16 hours 46 quiz questions 21 projects Certificate of achievement

Overview

Hi there, aspiring Figma enthusiasts! Are you ready to embark on an exhilarating journey with me, Dan Scott, as we unlock the full potential of our Figma skills in the dazzling realm of UX/UI Design using Figma Advanced?

Try Figma for free by clicking here.

This course is tailor-made for those who have already mastered the fundamental principles of UI/UX Design using Figma. If you've triumphed over my Figma Essentials course or have a sneaking suspicion that there's a treasure trove of unexplored tools, tips, workflows, and updates awaiting your discovery, then look no further! This course is your golden ticket to taking your UI/UX prowess to the next level.

Together, we'll start by delving into the depths of multilevel nested autolayouts, and unravel the secrets used by UX professionals by learning:
- Workflow techniques, managing design assets, styles, components, grid and column layouts like true virtuosos.
- Learn how to use Variables and put them to work creating even more complete prototypes.
- Use variables to make Light & Dark Modes + Compact & Comfortable spacing versions of your components. 
- You’ll then take your new knowledge of variables to understand and create your own Design Tokens. 
  • - Unleashing the magic of advanced animation techniques, captivating users with animated background gradients and Houdini Text.
  • - Harness the power of Lottie animation files, breathing life into your designs.
  • - Crafting responsive elements that effortlessly adapt to any device, proving your design prowess knows no bounds.
  • - Unleashing the full potential of powerful images & video masking techniques, amplifying the visual impact of your creations.
  • - Mastering advanced typography features, transforming words into captivating works of art.
  • - Embracing the realm of AI, infusing your process with its genius to elevate your skills as a UX designer.
  • - Elevate your prototyping game, conducting user tests with finesse using advanced techniques.
  • - Unveiling sticky scroll buttons that stack, animated anchor points and booleans, and a host of other captivating effects.
  • - Creating enchanting dropdown menus, hover grow effects for images, and expanding search bars.
  • - Discovering the right accessibility tools & techniques, ensuring inclusivity and usability for all users.
  • - Becoming a variant boss, expertly taming unwieldy variants to just 1 or 2.
  • - Unveiling the secrets of seamless collaboration with designers, developers, and stakeholders.
  • - Mastering the art of exporting production-ready assets, bringing your designs to life beyond the realm of Figma.
  • - Unearthing professional workflow tricks & shortcuts, saving you precious time and skyrocketing your efficiency.
  • - Plus much more exciting advanced Figma goodness along the way!

As you journey through this course, you'll acquire the skills wielded by UX professionals, gaining a profound understanding of the UX Design industry. From concept to a highly polished finish, you'll confidently manage your own UX projects ideal for your portfolio.

Throughout the course, I'll assign assignments and projects that nurture your skills and empower you to create your very own unique UX design masterpiece for your portfolio. Don’t worry if this all seems overwhelmingly advanced right now, because the BYOL crew stands ready to support and guide you, ensuring your questions get answered.

It's time to embrace the call to upgrade yourself and transcend from being a good UX Designer to a bona fide Figma UX Superhero! Unlock your potential, save the day, and let your design prowess soar!

Requirements:

- A copy of Figma (a free plan is available on the Figma website).
  • - Basic knowledge of Figma is required. I recommend watching my Figma Essentials course prior to embarking on this epic adventure.

Who this course is for:

  • - UX/UI adventurers who already have a basic understanding of Figma.
  • - Self-taught Figma enthusiasts yearning for structured guidance.
  • - Graduates of my Figma Essentials Course, hungry for more knowledge and skills.
  • - Visionaries who have developed their own unique Figma approach but crave exploration of the vast universe of tools, updates, and time-saving techniques.

What you'll learn:

  • - Diving deep into multi level nested autolayouts. 
  • - Robust components that are easy to update and hard to break. 
  • - Component properties. 
- Variables
- Design Tokens
- Advanced Prototyping using Variables
  • - Learn Workflow tips and tricks for managing your design assets, styles, components, grid and column layouts.
  • - Advanced animation techniques
  • - Animated Background gradients. 
  • - Houdini Text
  • - Animate along a path in Figma
  • - How to add Lottie animation files in Figma
  • - Build responsive elements ready for any device size.
  • - The best shortcuts & plugins to make you a more efficient UX designer.
  • - Absolute Positioning of Autolayouts. 
  • - Powerful images & video masking techniques. 
  • - Advanced typography features. 
  • - Learn to use AI in your process to make you a better UX designer. 
  • - Advanced prototyping techniques to level up your user tests. 
  • - Make prototypes better and faster using tricks & shortcuts. 
  • - Sticky scroll buttons that stack. 
  • - Video playback controls. 
  • - Animated anchor points and booleans.
  • - Create a Dropdown menu
  • - Create a hover grow effect for images.
  • - Create and expanding Search Bar 
  • - Learn the right accessibility tools & techniques  
  • - Become a variant boss. Cutting down those 100 variants to just 1 or 2. 
  • - Learn the best ways to work with other designers, developers and stakeholders. 
  • - Build a UX project from beginning to end ready for your portfolio.
  • - Export production ready assets.
  • - Learn professional workflow tricks & shortcuts.
  • - Forum support from me and the rest of the BYOL crew.
  • - All the techniques used by UX professionals
  • - 160 videos of detailed Figma Advanced Content.
Daniel Scott

Daniel Scott

Founder of Bring Your Own Laptop & Chief Instructor

instructor

I discovered the world of design as an art student when I stumbled upon a lab full of green & blue iMac G3’s. My initial curiosity around using the computer to create ‘art’ developed into a full-blown passion, eventually leading me to become a digital designer and founder of Bring Your Own Laptop.

Sharing and teaching are a huge part of who I am. As a certified Adobe instructor, I've had the honor of winning multiple Adobe teaching awards at their annual MAX conference. I see Bring Your Own Laptop as the supportive community I wished for when I was first starting out and intimidated by design. Through teaching, I hope to bring others along for the ride and empower my students to bring their stories, labors of love, and art into the world.
True to my Kiwi roots, I've lived in many places, and currently, I reside in Ireland with my wife and kids.

Certificates

We’re awarding certificates for this course!

Check out the How to earn your certificate video for instructions on how to earn yours and click the available certificate levels below for more information.

Downloads & Exercise files

Transcript

Hey everyone. Hey, this video, we're going  to just wrap up our design tokens. We're gonna talk about when you should use them,  when you shouldn't use them. At what stage should you start using them? So let's jump in and do that now. So when would you use design tokens?

Um, you'll be using variables all the time. Okay. Because it has some useful stuff. Like, remember the advanced prototyping, where we're doing,  where we got to click a button and add it to the total. Um, we also did,  you'll also use it even if they're not being used in the  traditional design token kind of fashion. Okay?

So variables that do represent a color, color primary,  you might use 'em in new designs. You are using design tokens. Um, where they become more their full  design token self is when you're working with a large,  generally a larger business, okay? With a larger design system  that is generally the most useful is when you are working  with a development team. And generally that development team is internal. So you're working for a company large enough  to have its own internal UX design team  and development team, okay?

And the connection between you two are quite tight, okay? You might be working in even the same office, okay? So that the things you do flow  through the design team really nicely,  especially if you have, uh, going to different places. It's gonna iOS, it's gonna Android, it's going to web, okay? Lots of different places it might be going to design tokens  for consistency is perfect. So when would you not use design tokens?

Uh, for smaller jobs, styles work perfectly. The big drawback for styles is  that you can't reference them using aliases. But for lots of jobs, there's just no need to set up  that kind of complexity  with groups and different collections. Okay? 'cause it might not be that needed. Okay?

Generally those smaller jobs as well. Um, there is a disconnect between you  and the development team who's implementing  your design, okay? And you do not wanna spend a whole bunch  of time getting a design tokens, getting a structure,  naming conventions going only  to have the developer ignore them, grab your figment design,  this happens lows and go, uh, it's kind of about big,  you know, you've gone eight point grid  and they've gone, eh nine looks about right? Okay. And they've gone and build their own sizing. They'll, you build their own, they'll need  to build variables and they will build kind  of design tokens, okay?

But they'll build them in their own language, okay? Using their own kind of like way  and methodology, depending on  the way they've done the last job. The way that the framework is kind of structured already. So be sure if you are gonna put the effort into building  design tokens, okay? That the development side  of things are aware of what you're doing. You've got a consistent naming convention.

Otherwise they might just, yeah, ignore what all you've done  and do their own thing. Okay? So smaller jobs generally don't need design tokens. Larger jobs generally do, that's a good kind  of general rule. And the last one is, when does it get done? When do I start building these design tokens?

It's up to you. When you are  New at the concept stage, it's probably not that useful  to start building design tokens just yet, okay? Because you're, it's, it's about rapid prototyping,  not slow prototyping, okay? It's about just getting it out, getting it tested. What are the client thing? What's the feedback from the stakeholders?

Use styles to keep consistency. Okay? But don't be building out design tokens just yet, okay? Because often it's when you've got the final kind  of client sign off  or you know, the project's moving into development,  then you can spend some time getting everything nice. Okay? Working out a good system.

'cause you've got a sense of what the job is  and the scope of it is to kind of make an appropriate thing. Work with a development team at that stage. How do you name it? How do you want me to name it? Okay. Whether you are leading the naming  or kind of following what they're doing.

Generally it's done  after at least the, yeah,  you've got a good foundation of what you're doing. Okay? If you're working in an existing company  and you're doing this course, you'll have, uh,  a design system probably already. Or you'll have to kind of go through the old stuff  that they've got and build one out yourself. Okay? But it's done after all that kind of like fiddling  around, picking fonts and colors is already done.

And lastly, there is a lot of upfront work  with design tokens, but um, you know, the long term  usefulness of them is  amazing when you are working in a larger business. Okay? So yes, there's a lot of work up front. If you're thinking, man, it seems like a lot of work,  it kind of is until you've deployed kind of your design  and it's everywhere and then you have to go and make updates  and it's just a big headache  because this person that's got the WordPress blog  and this person who's managing the iOS app version,  they're all try, you're trying to like manage  and juggle them all, okay? Whereas if you've got a kind of a sound, uh, set  of naming conventions and design system, you can  makes it easier for everybody. Does that make sense?

There you go. A little bit waffly. I hope that helped you understand a bit of  what design tokens, where to use them when not to use them. There you go. That is it. I will see you in the next video.

Alright? I'm gonna go back inside the machine, got out  for a little while, back behind the screen. Let's talk. See you in the next video.
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