Fixing skin tone with Vectorscopes in Premiere Pro

Course contents
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Course info

146 lessons / 17 hours 49 quiz questions 14 projects Certificate of achievement

Overview

Hi there, my name is Daniel Walter Scott & I’m an award winning Adobe Certified Instructor. Welcome to the Premiere Pro Advanced Course.

This course is aimed at people who already know the fundamentals of Adobe Premiere Pro. If you have developed your own way of doing things but you realise there are so many tools, updates & time saving techniques that you haven't had time to explore then this course is definitely for you.
• We look at the best productivity hacks & little known features to super speed your timeline editing. 
• We explore color management, color grading, color replacement & skin tone correction.
• You will master all the new Lumetri color methods and harness the power of scopes. 
• You will learn new ways to successfully create traditional & new style transitions. 
• You will quickly become a master at fixing shaky handheld and drone footage.
• There won’t be anything you can’t mask or blur.
• We will get your computer running at warp speed using Proxies, Scratch Disk & Cache management. 
• You’ll master high frame rate footage to enable you to produce spectacular slow motion video. 
• You will create high quality professional motion graphics & data driven infographics. 
• You’ll learn all about Premiere Pro’s responsive time and design tools so you can make graphics & animation once that can be used across multiple future productions. 
• You will learn file and footage techniques which will enable you to work with multiple editors. 
• Multi-camera editing will be a breeze. 
• You will learn stunning techniques to help clean up your audio by removing noise, hiss & echo. 
• Learn how to manipulate & extend your music in Premiere Pro & also in Adobe Audition. 
• You’ll learn which tools & techniques are best for removing the monotony of repurposing the same footage across multiple sizes for social media. 
• Learn about markers, subtitles and amazing plugins, 
• You will learn all the best tricks and settings which will enable you to get the most from your rendering in Premiere Pro and also in Adobe Media Encoder.   
We cover all these topics and more in this course. 
Take a look at the contents and read reviews from other students and you’ll see this is the course that will get you from adequate - to EXCELLENT in Premiere Pro.

In this course we use real world, practical projects and use exercise files which you can download and then work alongside me.

If you can’t remember the last time you sat down & went through the features & updates in Premiere Pro, let this course be your all-in-one professional development & upgrade.  

You owe it to yourself -  sign up and get ready to become a Premiere Pro Super Hero.
Daniel Scott

Daniel Scott

Founder of Bring Your Own Laptop & Chief Instructor

I discovered the world of design as an art student when I stumbled upon a lab full of green & blue iMac G3’s. My initial curiosity around using the computer to create ‘art’ developed into a full-blown passion, eventually leading me to become a digital designer and founder of Bring Your Own Laptop.

Sharing and teaching are a huge part of who I am. As a certified Adobe instructor, I've had the honor of winning multiple Adobe teaching awards at their annual MAX conference. I see Bring Your Own Laptop as the supportive community I wished for when I was first starting out and intimidated by design. Through teaching, I hope to bring others along for the ride and empower my students to bring their stories, labors of love, and art into the world.

True to my Kiwi roots, I've lived in many places, and currently, I reside in Ireland with my wife and kids.

Certificates

We’re awarding certificates for this course!

Check out the How to earn your certificate video for instructions on how to earn yours and click the available certificate levels below for more information.

How to earn your certificate

Work your way towards your certificate for this course by following these simple steps.

  • Watch the course videos
  • Complete the Class Projects - look out for the videos marked with
  • Upload your class projects into the My Projects area in your account
  • Complete and pass the Knowledge Quiz (Merit level courses only)
  • Complete the Distinction Certificate Project (Distinction level courses only) - look out for the video marked with
  • Upload your Distinction project to the My Projects area in your account
  • Request your certificate when you've completed the requirements for the certificate level you're working towards

Good luck!

Pass certificates

We're awarding 'Pass' level certificates for this course.

You can work your way towards your 'Pass' certificate by following these simple steps.

  • Watch the course videos
  • Complete the Class Projects - look out for the videos marked with
  • Upload your class projects into the My Projects area in your account
  • Don't forget to request your certificate when all your projects are complete

Good luck!

Merit certificates

We're awarding 'Merit' level certificates for this course.

You can work your way towards your 'Merit' certificate by following these simple steps.

  • Watch the course videos
  • Complete the Class Projects - look out for the videos marked with
  • Upload your class projects into the My Projects area in your account
  • Complete and pass the Knowledge Quiz
  • Don't forget to request your certificate when you have passed the quiz and completed all your projects

Good luck!

Distinction certificates

We're awarding 'Distinction' level certificates for this course.

You can work your way towards your 'Distinction' certificate by following these simple steps.

  • Watch the course videos
  • Complete the Class Projects - look out for the videos marked with
  • Upload your class projects into the My Projects area in your account
  • Complete and pass the Knowledge Quiz
  • Complete the Distinction Certificate Project - look out for the video marked with
  • Upload your Distinction project to the My Projects area in your account
  • Don't forget to request your certificate when you have passed the quiz and completed all your projects

Good luck!

Downloads & Exercise files

Transcript

Hi there, in this video we are going to use Premiere Pro's Vector scopes, to try and correct skin. We're going to make a little mask, and we're going to look at our Lumetri Vector scope, then we're going to try and get this little blob here to run parallel with the Skin Tone indicator here. It's another great way to use our Vector scope, let's jump in. 

For this one, we're going to go back and grab the one we made, we worked on earlier, when we changed the color, it's called 'Color Correction C', bring that in, turn into a sequence. I've started a new project, I'm going to zoom in using my backslash key, ' \ ' on the Timeline, so we can see it all. What we want to do is, to fix the Skin Tone, we need to find the Skin Tone, like we did with the white paper, find a good shot, you see, it kind of gets out of focus there, not good, probably there at the beginning, this great place, and just like we did before, we need to go to our 'Effect Controls', find 'Opacity', create a mask using either of these. 

I'm going to use the Ellipse, that always ends up the shape of the clip. Come on, Adobe. I wish it was just circular, I can't figure out a way of doing that, if you do know, let me know in the comments, otherwise we just end up with like weird circles all the time. So I've got a selection here, kind of, there we go, I'm going to go back to my Lumetri Scopes, remember, if you haven't got them on, right click it using this one here, 'Vectorscope YUV'. It's showing us our colors of our skin. 

Now see this line here, I briefly talked about it, this line here is showing-- that's the kind of line in there, it's called the Skin Tone Line, actually, I think it's called the Skin Tone Indicator. It's got a few lines, it's just a helpful reference that-- skin tones look great along here, at the moment it's kind of pushed a little bit that way, towards red, you're like, "No, no, no, I can see now, it's easy." So I'm going to move it a little bit this way. 

So to adjust it there's a couple of ways, Temperature is a nice easy way, often, if it's just subtle adjustments, you can drag one of these, let's try the top one, top one left and right, not the right one. If I drag it out there I can get it closer to the line. I'm going to show you why that's not a great idea, in a second. Double click it to get it back, or this one here, oh, it's this one, see there, get right up that line there, and let's turn our 'Effects Control', 'Opacity, 'Effects' off. Let's go over here, turn the Effects on and off, you see a bit of a rentage?? to it. So that's a way of using the Vector scopes, to get your skin tones in line. Actually, let me show you the other way. 

So I'm going to double click both of these to get back, instead of using the Temperature you can use your Curves, and you can use your Hue Saturation Curves, that we looked at before, and we can use this Hue Hue, Hue versus Hue. We can use the Eyedropper tool, to say, sample that color, please, we're right there. So let's grab the kind of skin tones that are actually there, and you can move it up and down. Can you see, on the Vector scope, to move it around, so you can kind of get it close there, there you go. Kind of watching a bit of both of them, and again, let's turn the Effect Controls on and off, he's got a bit yellow, what do you think? 

Now that brings me to the next thing, is I'm going to turn that back on, and let's go to our Lumetri Scopes. Can you see, we kind of understand, I hope we understand a little bit, like when we're heading towards yellow and red, we can kind of adjust this to swing it around. Mine's not adjusting, please hold. All right, we're back. So you can see, I can kind of swing it back and forth, so that's kind of, yeah, swinging the color, but what is the difference between, like the center, and all the way out here, this is how saturated something is, and when we're using, in terms of skin tones, how far that out, closer, how closer to the edge, is more saturated, and then the closer it is to the white, or the center, is the wider it is. 

So let's just have a look at the Basic Correction. I'm going to grab 'Saturation', can you see, you can drag it in and out. So skin tones are, it depends on your complexion, so with my kind of white skin, it looks best at just about halfway, about 45, 35% of like halfway, it's a guess, it's not 100%, but if you have a darker skin tone, like this guy, it's closer to the center. So you end up being like a third, or, I don't know, 30% along this line, as a rough guess, just so you know. 

Our one at the moment probably needs to come down just a tiny bit, not because it's, you know, it's hard to tell on the line, this is an aid to help us, it's not going to give us exactly, but we also knew, because it looked a bit yellow, out here, was the right tone, but maybe the wrong strength. So now we can use that Lumetri Scope to know that we're kind of close, we use the visuals here to kind of confirm it, and again, in the Scopes, we want to be along this line, and how far along this line? You don't want to be at half, you're going to end up looking over saturated, if you've got light skin, kind of just below, halfway between these two lines, and if it's darker skin, the closer to this middle here. This one here, I think, still needs to come in just a touch. 

So to recap, draw the Opacity mask around a certain part of skin, and then start looking at your Scopes, to see where it is in relation to this line here, the Skin Line indicator, the indicator skin line, that thing there, and getting it as close on it, and then how far up that, in terms of the saturation, is determined on the skin color that you're working with. 

One thing that might throw you out is your mask, if you make a mask that's in a bad position, that's kind of, let's say I'm going to select my mask, it's in the kind of like, it's grabbing some background or some stubble, or that gap there, it's going to throw it out a little bit, you want to try and find a nice big patch of skin, cheeks, forehead, chin, something that's not-- it seems quite generic for that person. 

All right, let's leave that one there, let's move into the next video, where we actually look at a bit more real world example, we're looking at everything in isolation, let's start looking at, in kind of combination scopes. All right, I'll see you in the next video.

Written Guide

How do you fix skin tone in Premiere Pro using a vectorscope?

Mask a clean area of skin, open the Lumetri Vectorscope YUV, then gently adjust the hue until the skin-tone trace sits along the skin tone indicator. Use the distance from the centre to judge saturation, but trust your eyes as well because the scope is a guide, not a rule.

How to Correct Skin Tone in Premiere Pro with Vectorscopes


Key takeaways

  • Use an opacity mask to make the vectorscope read skin rather than the entire image.

  • Align the skin trace with Premiere Pro's skin tone indicator to correct unwanted red, yellow, or other hue shifts.

  • Make small colour moves with Temperature or Hue vs Hue curves.

  • Read saturation by looking at how far the trace sits from the centre of the vectorscope.

  • Choose a large, clean patch of skin so hair, stubble, clothing, and background colours do not contaminate the result.


Why the vectorscope is useful for skin-tone correction

Skin tone is one of those things that can feel a little vague when you are colour grading. You know when someone looks too red, too yellow, or just a bit strange, but it can be hard to know precisely which direction to push the colour.

That is where the Lumetri vectorscope in Premiere Pro is brilliant. Instead of relying entirely on your screen and your eyeballs, you get a visual reference for the hue and saturation of the skin in the shot.

The basic aim is straightforward: isolate a useful area of skin, find its trace on the Vectorscope YUV, and move that trace so it runs parallel with the skin tone indicator. Then check that the saturation feels believable for the person and the image.

Premiere Pro Effect Controls panel selecting an opacity ellipse mask to isolate a subject's skin tone for color correction.

A mask makes the scope respond to the skin sample instead of every colour in the frame.

Step 1: Find a good frame before making adjustments

Start by finding a sharp, clear shot of the person. Avoid frames where the face is out of focus, blurred by motion, or heavily obscured. You need a frame with a decent patch of visible skin to get a useful reading.

Zoom out on the timeline if needed, find the cleanest point in the clip, and park the playhead there. This is the frame you will use to make your initial skin-tone correction.

The point is not to find a perfect laboratory sample. You just need a reasonably representative part of the face that has not been distorted by focus issues, shadows, or colours bleeding in from the surroundings.


Step 2: Isolate the skin with an opacity mask

Before reading the vectorscope, mask the skin. If you leave the whole frame visible to the scope, it will include the blue jacket, background, shadows, and anything else in the shot. That makes it much harder to tell what is actually happening to the skin.

  1. Select the clip in the timeline.

  2. Open Effect Controls.

  3. Find Opacity.

  4. Create a mask using an ellipse or another suitable mask tool.

  5. Position the mask over a clean section of skin.

A cheek, forehead, or chin is usually a good choice. Try to select a nice broad, fairly uniform area. Avoid including the background, a gap around the face, clothing, hair, strong highlights, or stubble where possible.

The mask itself does not need to be a beautiful shape. It is only there to give the scopes a focused sample. Still, the cleaner the selection, the more useful the reading will be.

Premiere Pro workspace showing the Program Monitor with the rest of the frame masked out in black, leaving only a circular cropped selection of the subject's cheek and skin tone visible.

Keep the selected area simple and skin-only so the colour trace stays trustworthy.

Step 3: Open the Lumetri Vectorscope YUV

With the mask in place, open the Lumetri Scopes panel and select Vectorscope YUV. If the scopes are not already active, right-click inside the panel and enable the required scope from the menu.

Because the mask has isolated the face, the trace in the vectorscope should now represent the selected skin area. You will normally see this as a small blob or cluster rather than the colourful mess you get when reading the whole image.

Inside the vectorscope is a faint reference line known as the skin tone indicator. You may also hear it called the skin tone line. It is simply a helpful reference showing the hue direction where natural-looking skin tones generally sit.

If the skin trace leans away from that indicator, it gives you a clear clue about the hue shift in the shot. In this example, the trace is pushed a little too far towards red, so it needs moving back towards the indicator.


Step 4: Correct the hue with a subtle adjustment

There are a couple of good ways to nudge skin into place. For small corrections, start with the simple controls in Lumetri Color. Do not go charging in with huge moves. A tiny adjustment can make a surprisingly big difference to skin.


Option 1: Use the Temperature control

The Temperature control can be a quick way to shift the overall balance when the adjustment is subtle. As you move the control, keep an eye on the vectorscope and watch the skin trace rotate towards the skin tone indicator.

This is fast, and it can work nicely, but remember that Temperature affects the image more broadly. It may bring the skin closer to the right hue while changing the feel of other colours in the shot. Toggle the Lumetri effect on and off to check whether the fix improves the image as a whole.


Option 2: Use Hue vs Hue curves

For more targeted control, use the Hue vs Hue curve in Lumetri Color. Use the eyedropper to sample the current skin colour, then move the selected point slightly up or down. This shifts that particular hue range around the vectorscope.

Watch both the image and the scope as you make the move. The goal is to guide the trace closer to the skin tone indicator without forcing the face into an unnatural colour. It is very easy to correct a warm red cast and accidentally leave the person looking overly yellow.

Premiere Pro Color workspace displaying a circular Vectorscope on the left, a masked skin tone patch in the center Program Monitor, and Lumetri Color curve adjustments on the right.

Use the controls to move the skin trace gently, then verify the result in both the scopes and the image.

How to read skin saturation on the vectorscope

The skin tone indicator tells you about hue, which is the direction the trace points. But the trace's distance from the centre tells you something different: saturation.

The closer the trace is to the white centre of the vectorscope, the less saturated it is. The farther out it sits toward the edge, the more saturated it is. Pull Saturation down and the trace comes inward. Push Saturation up and it moves outward.

There is no single perfect saturation position for every face. Complexion, lighting, camera settings, and the overall look of the grade all matter. As a rough visual guide, lighter skin often looks best just under halfway out from the centre along the skin-tone direction. Darker skin may sit closer to the centre.

That is not a mathematical rule. Do not treat it as one. It is an aid to help identify skin that has become excessively saturated or drained of life during a correction.


Use the scope and your eyes together

The vectorscope gives you a strong technical reference, but it does not make the final creative decision for you. A trace can sit neatly on the skin tone indicator and still look wrong if the saturation is too strong, too weak, or simply unsuitable for the image.

For example, a correction may put the hue in a technically better place but leave the face looking too yellow. In that case, the hue direction might be close, while the strength of the colour needs reducing.

A good workflow is to use the vectorscope to get close, then confirm the result visually. Turn the Lumetri effect on and off. Look at the face, not just the dot on the scope. If the corrected version feels natural and the trace is sensibly aligned, you are in a good place.


A practical Premiere Pro skin-tone correction workflow

  1. Find a sharp frame with a clear view of the face.

  2. Create an opacity mask over a clean, representative area of skin.

  3. Open Lumetri Scopes and enable Vectorscope YUV.

  4. Locate the masked skin trace in relation to the skin tone indicator.

  5. Use Temperature for a quick global nudge, or Hue vs Hue for a more targeted adjustment.

  6. Move the trace towards the indicator using small corrections.

  7. Check how far the trace sits from the centre to assess saturation.

  8. Adjust Saturation only if the skin is too vivid or too desaturated.

  9. Toggle the correction on and off, then judge the final result by eye.


Common mistakes that throw off the reading

Masking the wrong area

A poor mask can make the vectorscope lie to you a bit. If it includes blue clothing, background, facial hair, deep shadow, or a bright gap beside the face, the trace is no longer purely skin. Move the mask to a cleaner patch and check again.


Trying to put every skin sample in exactly the same place

The skin tone indicator is a reference, not a command. Use it to identify a hue that has drifted too far towards red, yellow, green, or magenta. Do not force every person into an identical scope position and expect a natural result.


Ignoring saturation

You can swing a trace onto the correct hue line and still produce skin that is overly intense. If the trace is too far from the centre, reduce saturation a touch and reassess the image.


Making large corrections

Skin-tone work is usually a game of small moves. Push a slider too far or pull a Hue vs Hue point too aggressively and the correction can quickly look stylised rather than natural. Nudge, check, and nudge again if needed.


Key Terms

Vectorscope YUV

A Lumetri Scope in Premiere Pro that displays colour hue by direction and saturation by distance from its centre. It is particularly useful for judging skin-tone balance.

Skin tone indicator

A reference line inside the vectorscope that indicates the general hue direction associated with natural-looking skin. It helps reveal unwanted colour casts in a selected skin sample.

Opacity mask

A shape created in Effect Controls that limits what is visible and therefore what the scope measures. For skin-tone work, it allows the scope to read a selected part of the face instead of the complete frame.

Hue vs Hue

A Lumetri Color curve that changes one hue into another hue. It is useful when you want to shift skin colour without making the same change to every colour in the image.


FAQs

Which Premiere Pro scope should I use for skin tone?

Use the Lumetri Vectorscope YUV. It includes a skin tone indicator and lets you see both the hue direction and saturation level of the selected skin area.

Should skin tone sit exactly on the skin tone indicator?

Get it close and parallel to the indicator, but do not treat the line as an absolute rule. The scope helps you identify colour casts, while the final decision should still be based on whether the person looks natural in the image.

Why should I use a mask before checking skin tone?

A mask prevents background colours, clothing, hair, and other details from influencing the vectorscope. This gives you a much cleaner and more reliable skin-tone trace.

How can I reduce overly saturated skin in Premiere Pro?

Lower the Saturation control in Lumetri Color and watch the skin trace move closer to the vectorscope's centre. Make small adjustments, then check that the face still has healthy, believable colour.

Daniel Scott

Written by Daniel Scott — Founder of Bring Your Own Laptop & Chief Instructor

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