What are Lumetri Scopes in Premiere Pro

Course contents
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Preferences 10:03
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Freeze, Hold & Pause 7:20
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Storyboarding / Planning 3:04
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Questions

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Course info

146 lessons / 17 hours 49 quiz questions 14 projects Certificate of achievement

Overview

Hi there, my name is Daniel Walter Scott & I’m an award winning Adobe Certified Instructor. Welcome to the Premiere Pro Advanced Course.

This course is aimed at people who already know the fundamentals of Adobe Premiere Pro. If you have developed your own way of doing things but you realise there are so many tools, updates & time saving techniques that you haven't had time to explore then this course is definitely for you.
• We look at the best productivity hacks & little known features to super speed your timeline editing. 
• We explore color management, color grading, color replacement & skin tone correction.
• You will master all the new Lumetri color methods and harness the power of scopes. 
• You will learn new ways to successfully create traditional & new style transitions. 
• You will quickly become a master at fixing shaky handheld and drone footage.
• There won’t be anything you can’t mask or blur.
• We will get your computer running at warp speed using Proxies, Scratch Disk & Cache management. 
• You’ll master high frame rate footage to enable you to produce spectacular slow motion video. 
• You will create high quality professional motion graphics & data driven infographics. 
• You’ll learn all about Premiere Pro’s responsive time and design tools so you can make graphics & animation once that can be used across multiple future productions. 
• You will learn file and footage techniques which will enable you to work with multiple editors. 
• Multi-camera editing will be a breeze. 
• You will learn stunning techniques to help clean up your audio by removing noise, hiss & echo. 
• Learn how to manipulate & extend your music in Premiere Pro & also in Adobe Audition. 
• You’ll learn which tools & techniques are best for removing the monotony of repurposing the same footage across multiple sizes for social media. 
• Learn about markers, subtitles and amazing plugins, 
• You will learn all the best tricks and settings which will enable you to get the most from your rendering in Premiere Pro and also in Adobe Media Encoder.   
We cover all these topics and more in this course. 
Take a look at the contents and read reviews from other students and you’ll see this is the course that will get you from adequate - to EXCELLENT in Premiere Pro.

In this course we use real world, practical projects and use exercise files which you can download and then work alongside me.

If you can’t remember the last time you sat down & went through the features & updates in Premiere Pro, let this course be your all-in-one professional development & upgrade.  

You owe it to yourself -  sign up and get ready to become a Premiere Pro Super Hero.
Daniel Scott

Daniel Scott

Founder of Bring Your Own Laptop & Chief Instructor

instructor

I discovered the world of design as an art student when I stumbled upon a lab full of green & blue iMac G3’s. My initial curiosity around using the computer to create ‘art’ developed into a full-blown passion, eventually leading me to become a digital designer and founder of Bring Your Own Laptop.

Sharing and teaching are a huge part of who I am. As a certified Adobe instructor, I've had the honor of winning multiple Adobe teaching awards at their annual MAX conference. I see Bring Your Own Laptop as the supportive community I wished for when I was first starting out and intimidated by design. Through teaching, I hope to bring others along for the ride and empower my students to bring their stories, labors of love, and art into the world.
True to my Kiwi roots, I've lived in many places, and currently, I reside in Ireland with my wife and kids.

Certificates

We’re awarding certificates for this course!

Check out the How to earn your certificate video for instructions on how to earn yours and click the available certificate levels below for more information.

Downloads & Exercise files

Transcript

To continue on our color extravaganza in Premiere Pro we need to learn what Lumetri Scopes are. We've been using Lumetri, the Panel, I'm going to introduce you to Lumetri, the Scopes. These, sometimes daunting looking graphs here, are going to help us really visualize our clips. Let me discuss what kind of each of them do. 

So this seems like a good idea to explain it. I'm inside Premiere Pro, and, I guess the Scopes here, the Scopes over here are bouncing up and down. What you'll notice is, it'll move, can you notice, I know, is that white enough to move, can you see the Scopes moving? It does nothing, you don't use the Scopes to like adjust on the Scopes. They're just a way of us seeing the information, in a little bit more, like exact way. 

We're just looking at different parts of the luminance, the saturation, and we'll break down which each of them are good for. Why do we need Scopes? We need them because of, mainly because of consistency, like up until now what we've been doing is we're going-- I'll drag the sliders, so over there you can see me dragging the sliders up and down, up and down, you're like, "Is that better, is it worse?" Yeah, it looks good, but then the one you do tomorrow, you might not drag it to the same place, because other ambient light might be different, different in your room, the shot's slightly different. 

So Scope is a way to kind of look at it, a little bit more scientifically, so that you can know that you are not clipping the blacks all the way along, or the weights too high or-- so it's a way of kind of seeing that. What it's also really good for is consistency. So you can imagine, if you've got like hundreds or thousands of different shots, in different places, for say a film, you need to have like a consistent color grade through them all, and just doing them by the old tongue out sliding method is obviously not going to cut it. 

So Scopes is a way to kind of-- can see consistency across different clips. So a brief overview before we jump into them all. There are three main Scopes we're going to cover here. There are lots of different Scopes, and ways of looking at it. I'm going to give you the ways that I use, and a lot of people in the industry use, but you will find people in future tutorials who use the waveforms differently, but at least you'll understand how they work, and how you manipulate them. You'll be able to easily follow along with them. 

So the first one is the Waveform, that's the white one in the top left hand corner up there. It is bouncing around, that is called the Luma Waveform, and that is a way of looking at the lights and darknesses. Can you see, there's nothing really tall up, up at the top of it, there's lots of darkness, it's because of the way that I shoot my video. I like to not touch the lights, I like to set my camera, so it doesn't over expose the lights, because I've got all sorts of weird bright shiny lights, and a shiny forehead. That ruins all of that, so I like to bump it up afterwards, and I'll show you how we do that with the Luma Waveform. 

The next one, next to it, well, next to the white one, is the RGB Parade. It's got a great name, look at that, Parade, that's the Red, Green, and Blue, like technicolor dream going on, and that's really good for kind of color balance. So we'll use that one for that. So Luma Wave is exposure, lights, and darknesses. The RGB Parade is really good for balancing colors, and then the one underneath, the weird looking one, is the Vectorscope, and probably, I don't know, the most helpful of them all. It shows Hue and Saturation, plus Skin Tone, can you see that like big streak, that's running up the middle there along that line, that is all the the tones that are in my skin. If I disappear, will it disappear? Hopefully, it will. Let's have a look. I have no idea if that worked or not, but maybe my skin tones, that little Vectorscope disappeared, because there's no skin tones in it, and that's a really handy way to help correct skin tones, if that example worked. 

 \So those are the Scopes, what next? Next is a couple of terms, I'll talk about Trace a lot, that is what you just call the junk that is in the Scopes. We say, when we're looking at it, we don't know what to call it, we call it Trace. There's Trace there, and we're talking about when the trace reaches this, that's just all the little things that are moving up and down at the moment, we call that trace. 

The other thing, Lumetri, I don't know why I think this is useful. You're at the end of the video, Lumetri, they call it Lumetri, what is this Lumetri, because there's a Lumetri Panel, which we've been doing, over there, then there's Lumetri Scopes, basically it's a technology that was created, by somebody else, not Adobe, and it kind of worked with Premiere Pro, they loved it and they integrated, and they bought it. So they bought the company that originally made it, and they called it Lumetri. So Adobe ended up continuing calling it Lumetri. It's kind of like an umbrella term used for, like the panel and all the different Scopes, but that's Lumetri. 

Last thing before we get started, I wrote Scopes over here, so I know which way to point, and look, there's the panel over there, Panel, Scopes, how clever am I. I'm not sure if this video is actually going to work, you let me know in the comments if you think that was just a big headache, or was it a good introduction, I don't know. 

All right, let's jump into the video, and let's learn about the first one. We're going to learn about Luma, the waveform, the white one. All right, pointing, these things didn't work at all, did they? I was pointing all over the place, why didn't you say something? Hope you got the idea. Actually, let's go and learn some of the Scopes now.

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